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Are excludes efficient?
For example, if you had a part of a bgl that you wanted to be hidden (i.e. a certain type of landclass or water body) is it OK to simply include that type in the BGL and then use an exclude to remove it? Or is that horribly inefficient?
The other option is to provide separate versions of the scenery with certain types not included....but that has an impact on distribution/file sizes.
Any ideas? Are the excludes run before the BGL is loaded or after the BGL is loaded?
For example, if you had a part of a bgl that you wanted to be hidden (i.e. a certain type of landclass or water body) is it OK to simply include that type in the BGL and then use an exclude to remove it? Or is that horribly inefficient?
The other option is to provide separate versions of the scenery with certain types not included....but that has an impact on distribution/file sizes.
Any ideas? Are the excludes run before the BGL is loaded or after the BGL is loaded?

