So, thanks to the events of this year, it looks like I'll have a lot of free time over the next 6 - 12 months. I was therefore considering taking developing for FS (MSFS and maybe P3D) a lot more seriously than I have in the past. For years I've dabbled with my own creations, from airport/scenery design, to modifying aircraft 3D models and even a little XML gauge coding/modifications. All purely for personal use, so I've never shared anything. I'm comfortable with most of the concepts and development tools used, though mainly older versions 3DS MAX (v5 etc). I don't however have anything that resembles a repeatable/correct workflow, and my technical knowledge is somewhat sporadic. I only really know enough to make the simple creations/modifications I've done in the past.
As such, I've started to wonder if taking some sort of formal, online training course would be of any benefit. I understand that there is an immense amount of freely available learning material, but I'll admit to being a little lost when sifting through some of this. I do think a more structured, documented course may help me get a better grounding, at least until I "know what I don't know", so to speak.
So, are there any 3D modeling/content creations courses that people believe are worth while? Also, when it comes to coding for FS development (mostly aircraft development), would an XML or JS course be of any help or, is FS just to specific to justify it?
Maybe be getting a bunch of modeling/coding books and just working through them would be better?
Lastly, if people generally don't believe formal training is of much benefit for FS development, how do you best approach making the jump from noodling amateur, to a more serious and competent developer?
Thanks in advance guys.
As such, I've started to wonder if taking some sort of formal, online training course would be of any benefit. I understand that there is an immense amount of freely available learning material, but I'll admit to being a little lost when sifting through some of this. I do think a more structured, documented course may help me get a better grounding, at least until I "know what I don't know", so to speak.
So, are there any 3D modeling/content creations courses that people believe are worth while? Also, when it comes to coding for FS development (mostly aircraft development), would an XML or JS course be of any help or, is FS just to specific to justify it?
Maybe be getting a bunch of modeling/coding books and just working through them would be better?
Lastly, if people generally don't believe formal training is of much benefit for FS development, how do you best approach making the jump from noodling amateur, to a more serious and competent developer?
Thanks in advance guys.