Hello
I created a light bgl and try it now to control via a fx file with help of attached objects.
In general it works fine, but there's a little problem with rendering of my bgl light in fsx now. It's doesn't look like the normal taxi light. But in edge light tutorial (avaible in wiki here), they say to use boxes to attach the effect. But it seems to be like I don't understand anything right in the tutorial.
Maybe anybody can help. I try to explain what I did to get the current result with help of pictures and fx file.
That's my normal bgl light. Works fine without fx control.

max file with attached objects and export plane. I did use boxes to attach the effects.

Night. On the left my normal light bgl without fx control
On the right bgl light (box with attached effect with fx control, with not right rendering)

Same for dawn

My fx file in effects folder and texture in Effects/Texture
So the question. What did I wrong? What have I to do, that my bgl light with fx control is shown right like the normal bgl light without fx control. I don't understand the thing with boxes in the tutorial. Yeah it's impossible that it's rendering right by using boxes for the texture. Maybe anybody can explain the right way. I think or I hope it's only a little failure.
Thanks
comy
I created a light bgl and try it now to control via a fx file with help of attached objects.
In general it works fine, but there's a little problem with rendering of my bgl light in fsx now. It's doesn't look like the normal taxi light. But in edge light tutorial (avaible in wiki here), they say to use boxes to attach the effect. But it seems to be like I don't understand anything right in the tutorial.
Maybe anybody can help. I try to explain what I did to get the current result with help of pictures and fx file.
That's my normal bgl light. Works fine without fx control.

max file with attached objects and export plane. I did use boxes to attach the effects.

Night. On the left my normal light bgl without fx control
On the right bgl light (box with attached effect with fx control, with not right rendering)

Same for dawn

My fx file in effects folder and texture in Effects/Texture
Code:
[Library Effect]
Lifetime=5
Version=1.00
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=2.0, 2.0
Y Scale=2.0, 2.0
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=2
Texture=taxilight5.bmp
Bounce=0.00
Color Start=50, 80, 255, 100
Color End=52, 52, 250, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
So the question. What did I wrong? What have I to do, that my bgl light with fx control is shown right like the normal bgl light without fx control. I don't understand the thing with boxes in the tutorial. Yeah it's impossible that it's rendering right by using boxes for the texture. Maybe anybody can explain the right way. I think or I hope it's only a little failure.
Thanks
comy


