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FSX attached fx and bgl light

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135
Country
germany
Hello

I created a light bgl and try it now to control via a fx file with help of attached objects.

In general it works fine, but there's a little problem with rendering of my bgl light in fsx now. It's doesn't look like the normal taxi light. But in edge light tutorial (avaible in wiki here), they say to use boxes to attach the effect. But it seems to be like I don't understand anything right in the tutorial.

Maybe anybody can help. I try to explain what I did to get the current result with help of pictures and fx file.

That's my normal bgl light. Works fine without fx control.


max file with attached objects and export plane. I did use boxes to attach the effects.


Night. On the left my normal light bgl without fx control
On the right bgl light (box with attached effect with fx control, with not right rendering)


Same for dawn


My fx file in effects folder and texture in Effects/Texture

Code:
[Library Effect]
Lifetime=5
Version=1.00
[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.00, 0.00
Type=19
X Scale=2.0, 2.0
Y Scale=2.0, 2.0
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Static=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=taxilight5.bmp
Bounce=0.00
Color Start=50, 80, 255, 100
Color End=52, 52, 250, 0
Jitter Distance=0.00
Jitter Time=0.00
uv1=0.00, 0.00
uv2=0.50, 0.50
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00



So the question. What did I wrong? What have I to do, that my bgl light with fx control is shown right like the normal bgl light without fx control. I don't understand the thing with boxes in the tutorial. Yeah it's impossible that it's rendering right by using boxes for the texture. Maybe anybody can explain the right way. I think or I hope it's only a little failure. :)
Thanks

comy
 
I checked it, it's now 0.3m on all params. That's not the solution. Same problem.

Other question. The look of my bgl light is given by the arrangement of my planes. How should it be possible that the look is the same at the box, like the arrangment of the planes. That impossible or not? All what I did, is creating the box in a new max file and attached the fx to it. In the fx file is only the information about the texture of the light. Where's the connection between arrangement of planes (given look of bgl light) and the box, except for the texture?o_O:scratchch
 
When i make a box in gmax and attach an effect only the effect shows. So it must be the effect code you wrote.(Test with a default)
 
yeah okay, I think I understand my problem now. But I don't understand sense of the box in the tutorial.
 
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