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Attached Lights not exported

Horst18519

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Hi Arno,
I run MCX on 2 different PCs. Same specs (Win 11,...), same MCX version. On one PC, if I export my gltf models with attached MSFS lights, the lights are exported, and when I open the gltf again, the lights are there.
On the other PC, the lights are not written into the gltf file, but everything else is fine.
Couldn't find any setting in the options that prevented the writing of the lights - is there any?
 
Hi,

Both are exporting as MSFS glTF? The plain glTF does not use MSFS extensions and thus no lights.

There are no options that influence light export.
 
Hi Arno:

Just a quick clarification, please. ;)

IIRC, in the MCX manual you refer to the glTF "standard" (aka 'Khronos 2.0') versus glTF with MSFS Extensions.

IIRC, the default startup mode of MCX was originally set on glTF "standard" (Khronos 2.0) when MSFS 2020 RTM first shipped.


Do we still need to manually toggle an Option in 'newest' builds of MCX ...to ensure it defaults to 'use' of MSFS extensions ?

And if so, do we also need to manually toggle an Option in 'newest' builds of MCX ...to set it for 2020 vs. 2024 extensions ? :scratchch

GaryGB
 
Last edited:
Hi Gary,

There is no default, so you select the glTF flavor that you want in the export menu. They are different formats you can choose from in the menu.
 
Thanks. Wasn't aware that changed when the new fs2020 and fs2024 export options were added.
 
Yes, of you select the plain glTF you get a file you can import into blender or another tool that supports glTF.

If you target MSFS you need to pick the glTF version for the specific MSFS version. That will include all MSFS specific extensions for that version
 
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