• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 Autogen radius

Correction: 300 buildings and 600 trees per LOD13 cell
Hi Alain:

Whoops, I should have checked that first rather than going by what I remembered seeing in someone else's recent post a couple of months ago; sorry for any initial mis-information. :o

Many thanks for the correction... I have edited my post above. ;)

GaryGB
 
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Thank you Gary and Alain, i've read the post (and all linked inside sub-post) and i find all very interesting but a little bit difficult for my bad english level :o.
 
Well done, Alberto; a fine FS9 scenery contribution for the FS Community to enjoy ! :)


PS: I'm curious how you made the animated ground vehicles: all custom made in GMAX... or using a 3rd party utility ? :confused:


Keep up the great work ! :cool:

GaryGB
 
Well done, Alberto; a fine FS9 scenery contribution for the FS Community to enjoy ! :)


PS: I'm curious how you made the animated ground vehicles: all custom made in GMAX... or using a 3rd party utility ? :confused:


Keep up the great work ! :cool:

GaryGB

Hi Gary, i've made the ground fleet with the "animate" function with FS Design Studio (a boring way but it works).
 
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