You know, with the move and all I haven't had near the time I want to spend on the TAMS project. I did manage to get a few things done like the stick, but it has been pretty much grab an hour here or there, so not much has gotten done. But now we're moved, my garage is halfway clean, I have a new job, and it's time to get back to work steady on this now. I have about ten days before the new job starts and I would love to have my pilot nailed down before then.
So let's go back to doing the pilot and a couple of things I'm not getting on it. First is an overview. Am I strictly using Poser here to generate a mesh, then rigging it and making clothes, textures, etc in Max? Or do I do the animation and all of it in Poser, then export it to max? I'm fairly certain I can rig in max. It doesn't seem that hard from what I've read. Clothing and skin textures look to be much harder and I have no idea yet what to do there.
Keep on keeping on...
So let's go back to doing the pilot and a couple of things I'm not getting on it. First is an overview. Am I strictly using Poser here to generate a mesh, then rigging it and making clothes, textures, etc in Max? Or do I do the animation and all of it in Poser, then export it to max? I'm fairly certain I can rig in max. It doesn't seem that hard from what I've read. Clothing and skin textures look to be much harder and I have no idea yet what to do there.
Keep on keeping on...

