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Back to the pilot...

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us-indiana
You know, with the move and all I haven't had near the time I want to spend on the TAMS project. I did manage to get a few things done like the stick, but it has been pretty much grab an hour here or there, so not much has gotten done. But now we're moved, my garage is halfway clean, I have a new job, and it's time to get back to work steady on this now. I have about ten days before the new job starts and I would love to have my pilot nailed down before then.

So let's go back to doing the pilot and a couple of things I'm not getting on it. First is an overview. Am I strictly using Poser here to generate a mesh, then rigging it and making clothes, textures, etc in Max? Or do I do the animation and all of it in Poser, then export it to max? I'm fairly certain I can rig in max. It doesn't seem that hard from what I've read. Clothing and skin textures look to be much harder and I have no idea yet what to do there.

Keep on keeping on...
 
Hey Ryan called Kevin,


Congrats on the new job! nice...

When I create a pilot in Poser, I just create the basic mesh, no parts, just a giant assembly, one piece. No animation, etc. I then import into Gmax, select the pilot, click on 'Element' and select the clothes and things (shoes, etc) and 'Detach' those into separate parts. I then cut the arms and make ball joint looking ends that overlap into each other 'if' the arm is to move alot so that a gap never shows.

I do this also with the neck, making an overlap ball like end on top and bottom so that when he looks down, scanning the panel, no cut gap will appear on the back of his neck.

I have heard that some people found ways to map them and or keep the mapping from Poser, but I tended to usually simplify the mesh, using Gmax 'Optomize' with a power from 4 to say 9, but rarely as much as 9.

Also, you can just create your pilot, then get him close to the position (lots of export-check-move-re-export-check-repeat... Then when you have him in the exact position, you can save the pose as say 'Pilot_thisPlane_01' and then you can select a Poser 4 low-mesh body, and a Poser 5 head and export both, and then splice the high detail head to the low mesh body. Same with hands, if you wanted. Poser 4 hands can be a bit rough, especially the low 4.


Hope that helps.
 
So it's a matter right now of figuring out how to make the clothing I need. Since Doug Davis, who flew the Type-R in it's '29 Cleveland Race ALWAYS wore a tie, we're looking at white long sleeve shirt with the sleeves rolled up, striped tie, slacks, shoes, goggles and helmet. I think I'll go with your idea of a Poser 4 body with a later head for better detail. Seems like a good one to me. ;) I guess it's back to the Poser Tutorials... :)

Kevin
 
Supposedly, there are some really good mesh artists around in the Poser forums that can make you those things. I havent tried anyone out yet there, but they say they can make what ever you need.

For me, time is money. If I could find a good pilot artist, that would be valuable to me. If I find someone, I'll let you know. I would have loved to have had a good vintage pilot, and female pilot also, for my Skylark.




Bill
 
Supposedly, there are some really good mesh artists around in the Poser forums that can make you those things. I havent tried anyone out yet there, but they say they can make what ever you need.

For me, time is money. If I could find a good pilot artist, that would be valuable to me. If I find someone, I'll let you know. I would have loved to have had a good vintage pilot, and female pilot also, for my Skylark.




Bill

Thanks, but I think I need to learn how to do this. I generally prefer vintage birds, so I think if I figure out one, I can alter it to make it fit several others. On the other hand, if I get around to getting the projects I have underway done I will need a white male pilot, a black male pilot, an overweight female, and a couple others.

Plus I have an idea that I don't know will work in FSX (or Flight for that matter), but if I can somehow pull it off, it'll have people talking. I don't want to talk about that now, but if I get further along and it starts looking like I can do it, I'll start asking for advice... :)

Kevin
 
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