I am trying to reduce the model complexity of a project by replacing a complex shape of a spire to a simple shape with the outline defined by the texture with a fully transparent background (as trees or people are done). I have tried taking an existing MS building texture and using the alpha channel create a sillouette of the spire keeping the background white and the object black but after applying it to a simple polygon and compiling the background is still visible.
I am using FSDS3.5.1 and FSX acceleration and DXTBMP to create the alpha.
Can someone point me in the right direction please?
I am using FSDS3.5.1 and FSX acceleration and DXTBMP to create the alpha.
Can someone point me in the right direction please?
