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BAE Jetstream 31

Messages
11
Hello Forum,

This is my first post here. It is excellent to have a forum dedicated to flight sim develpment. Nonetheless, I've begun work on an AI British Aerospace jetstream 31 model. I've completed most of it, but have not yet completed the nose section. I was wondering if anyone had techniques or help on how to model the nose.

Thanks,
Andrew | Ignite-AI

Images below

bae-jetstream-1.png


bae-jetstream-2.png


bae-jetstream-3.png


bae-jetstream-4.png


bae-jetstream-6.png
 
well there's 2 ways i see of doing that:

1 as a separate object:
start out with a cone; convert it to poly, then just use the vertices and the scaling and moving tools to align it to a side and topview, then you make it fit to the other part, and done


you can also make it from what you have there:

you take the flat (slicethrough) circle and you extrude that, then you split it up in a few extrusions; and then just use the vertices to make it down to a point;

eventually its about the same thing as doing the tail...

tips; use the + sign when the object is selected, then go left or right or top view, and click the 'vertices select mode', then you can select the vertices and use the move tools to allign them according to a reference image.

tip2 take a sideview image; like
77277547.jpg


then make a 'plane' in the side view, and size it the exact same size of the picture in pixels; for ex 1024*900. then just click 'm', and open the material editor, click the box next to diffuse (on the first globe, basic parameters tab), then click bitmap, and browse to your file;

the globe will now have a texture on it, drag that texture to the plane that you created, (dont forget to activate the white-bluecolored cube, so you wold see it and make the view not wireparameters.

then you can align the model like the real one, and continue where you left off... makes modeling alot easier.

i hope this was what you were looking for...

woutboeing
 
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