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After I've backed my textures all the rendered image becomes the image on the model in the 3d viewport.
As I'm baking several models with the same texture sequentially, this is a bit of a pita.
I have to go into the nodes and reselect the original image. This results in "texturename001.png" & "texturename002.png" being populated in the image browser.
Is there anyway to stop this from happening?
As I'm baking several models with the same texture sequentially, this is a bit of a pita.
I have to go into the nodes and reselect the original image. This results in "texturename001.png" & "texturename002.png" being populated in the image browser.
Is there anyway to stop this from happening?

