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Basic VC...

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Ok, so it's kind of rudimentary. Honestly, I would release this with no VC before I released it with this, which means it's back to modeling. Unfortunately, there are no pictures of the inside of Mystery Ship, so it's going to be a crap shoot as to whether I'm right or wrong...

This also raises a couple of questions. When you guys model a VC, do you start from scratch or do like I did here and simply delete portions of the plane and build from there? Right now my plan is to just rip most of the cockpit out (the panel can stay) and model some ribs and such. Yeah, I know. Go read the SDK... :)
 
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I like to extrude them now from the opening if its a cockpit type. I was actually able to create the entire VC shell from the opening of the airliner windows (front perspex area) for my new 797. On yours though, with the way its done, I would make a copy of the fuselage, call it a cabin, then flip the polygons inside out. Now you have a paper thin interior. I would then click on Polygons mode, select all Polys, then click on 'Local' under Extrude, and gently extrude the interior to have a thickness. I would then smooth it, and then begin adding in ribbing and the likes.

There is so much you can do with a VC. I love to add neat little edges and tidbits, screw heads, nuts on the canopy structures (if there were some there), etc.

Remember, the VC is where the person will be most all the time he is flying it. The more detailed it is, the better. Also, graphics and shading are key importance.

lionheart_skylark_27-1000x636.jpg


lionheart_skylark_23-1000x637.jpg




Bill
 
This one, the Pasped Skylark was for FSX, already released.

Yes, a ton of polys, but well worth it. As you can see, there is 'no' notchy-ness except around in the canopy structure, which is basically because the planes fuselage doesnt use a ton of polys.

Now that I am figuring out how to export giant models into FS9, hopefully I can bring this girl into FS2004.

Whats nice (off topic) on FSX models is that with bump mapping, you can create fatiqued aluminum skin (slightly waving, unperfect curvature surfaces) which dance in the reflections in FS. On this plane, I added that to the aluminum skin areas (not the cloth zones) and the effect is kinda nice. Cant overdo it. Takes a while to fine tune it in FSX so that its balanced and realistic looking.

Back on topic though, if you can, do as nice a job as possible on the VC. At least in the future, keep that your aim. The people will see that more then the exterior, though it is usually the exterior that sells the plane, lol..


Bill
 
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