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Hi.
I am trying to use Batch Convert wizard for a few of my MDL (or X, doesn't matter) models, for adding night textures. The problem I got is that all my models, after processing, are saved (as an FSX MDL) under the same name. Practically only the last one stays. More graphical explanation:
File_1a.mdl
File_2a.mdl
File_2b.mdl
File_3a.mdl
I would like to overwrite those files after batch or, if it is not possible, to save them in different location but under the same names, each of them. What the program does is processing all the files above but saving each of them under f/e "File_LA.mdl". Each next overwrites the previous so only "File_3a.mdl" remains (named "File_LA.mdl"). Obviously I can batch each file separately and than manually change filenames to those previous, but I believe Batch Convert is able to do that automatically. The other option is obviously Material Editor, but with large amount of textures it crashes.
I thought that maybe this naming problem is referred to "FriendlyName" input while exporting from Max, but my "FriendlyNames" are the same as filenames but still Batch Convert saves those files under f/e "File_LA.mdl". During Batch Convert I am also assigning new GUIDs, this does not help though. There is also nothing about this problem (or lets simply say - how to assign new filenames after batch) in the manual.
I have also tried a Rename Object operator, but even after that, all my 4 models are saved into one file, which is f/e File_000.MDL. I would very much appreciate your help!
I am trying to use Batch Convert wizard for a few of my MDL (or X, doesn't matter) models, for adding night textures. The problem I got is that all my models, after processing, are saved (as an FSX MDL) under the same name. Practically only the last one stays. More graphical explanation:
File_1a.mdl
File_2a.mdl
File_2b.mdl
File_3a.mdl
I would like to overwrite those files after batch or, if it is not possible, to save them in different location but under the same names, each of them. What the program does is processing all the files above but saving each of them under f/e "File_LA.mdl". Each next overwrites the previous so only "File_3a.mdl" remains (named "File_LA.mdl"). Obviously I can batch each file separately and than manually change filenames to those previous, but I believe Batch Convert is able to do that automatically. The other option is obviously Material Editor, but with large amount of textures it crashes.
I thought that maybe this naming problem is referred to "FriendlyName" input while exporting from Max, but my "FriendlyNames" are the same as filenames but still Batch Convert saves those files under f/e "File_LA.mdl". During Batch Convert I am also assigning new GUIDs, this does not help though. There is also nothing about this problem (or lets simply say - how to assign new filenames after batch) in the manual.
I have also tried a Rename Object operator, but even after that, all my 4 models are saved into one file, which is f/e File_000.MDL. I would very much appreciate your help!
Last edited:
