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Hi Arno!
I have a whole bunch of 2020 objects (almost 700 gltf) and would love to convert them to 2024. The catch is that it is not enough convert them. Due to the new light render in MSFS2024 we need to adjust the emissive intensity and the attached light source strength in the same manner as the 2024 Blender plugin does (although sometimes incorrectly) with 2020 blender files.
If the gltf has an emissive texture the emissive intensity should be multiplied by 50. In my opinion this gives the best result.
If the gltf has an attached light, the strength should be multiplied by 100.
I was looking at the Batch Process Tooll in MCX. Maybe it could be implemented like this.
Would it be possible?
Thanks!
I have a whole bunch of 2020 objects (almost 700 gltf) and would love to convert them to 2024. The catch is that it is not enough convert them. Due to the new light render in MSFS2024 we need to adjust the emissive intensity and the attached light source strength in the same manner as the 2024 Blender plugin does (although sometimes incorrectly) with 2020 blender files.
If the gltf has an emissive texture the emissive intensity should be multiplied by 50. In my opinion this gives the best result.
If the gltf has an attached light, the strength should be multiplied by 100.
I was looking at the Batch Process Tooll in MCX. Maybe it could be implemented like this.
Would it be possible?
Thanks!
