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Bear moving in video and driving a man!!

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7
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italy
Hello!!!!!!!!!;);)
I'm an FSX videomaker, and i need some moving people and animals in my videos...

I have istant scenery from flight1 but, there is no way to make a path for animals or people.
So i decided to do it by myself.
I wanna ask if someone can "drive" an animals or a man or (better:D) a woman ,like a plane, or at least create a path.
I read some post, but i can't understand if i must create xml file to do this or bgl...
I have a lot of confusion in my mind, if you can help me, thanks a lot..:banghead::banghead:

This is one of my vid:

 
If you want to make scenery or AI objects move along a path you can use the mission system indeed.
You need to install the ObjectPlacementTool (see wiki for that) and create a small mission-xml containing the object and an assigned "assignWaypoint" action. Note that only very few 3D humans and animals are included in fsx, so you might want to model your characters by yourself.
 
Thanks...so you tell me that's impossible to drive them in realtime like a car or plane, is't it?

I need ObjectPlacementTool even if i have istant scenery?

Thank you for answer me! :greenflag
 
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I'm not familiar with InstantScenery, but there sure is no way to "drive" objects like a car there, nor will there be an option to define animated/moving objects.

I also don't see an easy way to "drive" objects. Why would you want to do it anyway?
You can (if you have Acceleration) record a flightpath (flightrecording) and assign the replay to another object in a mission.
 
..



Because i need it only to make videos, and not for permanent scenery, like some actors..
So if i can find a way to drive them, i can record with fsrecorder and then play the actions..!


for example, now i'm making a video whit a plane that before take off, meet an hungry bear in the runway, so the pilot call tower...ecc ecc, but i need a bear that turn around the plane and then i delete it...
This is the scene:








By mhimhi
 
I definitely like the scene. :D :)

Is it not possible to tweak the fsrecorder files so another model is used? Maybe contact the developer and ask him? ;)
 
I definitely like the scene. :D :)

Is it not possible to tweak the fsrecorder files so another model is used? Maybe contact the developer and ask him? ;)

Thanks!
yes it' possible, but how can i use bear? It isn' a plane or a car there is no model...
How can i put it in? On fsx there is only the dds file...
in alternative i can create a path but i can' understand how!:mad::mad::mad::mad::mad:
 
Isn't the bear one of the simobjects? Well, maybe it's just a scenery object. If you knew in which bgl it is you could try to decompile that into MDLs and create a new simobject with that specific mdl. But I'd say it's easier to model a bear yourself. ;)
 
Ok, then I think it's easier to make a path to this bear!:eek:

How can i do??? If to drive it it's impossible, then it's better to give it a path, but must i create a little mission?

I' totally confused..:(
 
You need to create a simple mission file. How to do this please read the SDK or the Wiki here.
Then you need a "Play Flight Record Action" (see SDK for details). Record your path in fsx with the flight recording tool (not fsrecorder!), save the path and load that in the flight recording action.
Unfortunately you can only use this on AI objects, not on scenery objects. As the Grizzly is no AI object (Giraffe, Zebra, Elephant and others are - strange :confused: ) you need to extract its MDL file and create a new Simobject.
Use BGLAnalyzerX (avsim) to extract MDLs from scenery bgls. I guess what you're looking for is animals.bgl (scenery/global). Unfortunately the MDLs there have no names (animal01, 02, 03...), so you need to text one after the other if it's a bear. :D
Use the Elephant SimObject as a template, modify the sim.cfg and add it as an AI object in the mission. ;)
 
You need to create a simple mission file. How to do this please read the SDK or the Wiki here.
Then you need a "Play Flight Record Action" (see SDK for details). Record your path in fsx with the flight recording tool (not fsrecorder!), save the path and load that in the flight recording action.
Unfortunately you can only use this on AI objects, not on scenery objects. As the Grizzly is no AI object (Giraffe, Zebra, Elephant and others are - strange :confused: ) you need to extract its MDL file and create a new Simobject.
Use BGLAnalyzerX (avsim) to extract MDLs from scenery bgls. I guess what you're looking for is animals.bgl (scenery/global). Unfortunately the MDLs there have no names (animal01, 02, 03...), so you need to text one after the other if it's a bear. :D
Use the Elephant SimObject as a template, modify the sim.cfg and add it as an AI object in the mission. ;)

Veeeery useful! I'll try to do it, and the i'll post the video result!!!!!!!!!!!!!!!!!

Thanks alot!!:greenflag:greenflag:greenflag
 
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