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What is the best program to use to produce aircraft for FSX?
Gmax or Abacus FSDS?
Gmax or Abacus FSDS?
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3DSMax is great & is what the pros use, but expensive for non-professionals. gmax is good too, but as it is now an unsupported product, it will become obsolete over time. Good today, but for MSTS2-WOR or FSXI? I'm not so sure.

A new kid on the block soon will be 3D canvas Pro. (www.amabilis.com - $70. The freeware/trial version will not export to FSX)
Used a lot by train simulator modellers and with the new MS Train Sim based on FSX, I am trying to get ahead of the game by writing an export for FSX.
The exporter generates GUIDs, X/XANIM files, and runs XtoMDL automatically.
By the time I've finished, it should support all the material options used by the Max/gMax exporters.
The model below was a direct export from 3D canvas Pro.
The model is mostly untextured except for the blurred prop.
According to the last I heard from Autodesk, they are still weighing their options. They rescinded their earlier decision to simply "abandon" GMax altogether. They decided to wait and see how much - if any - work would be required to make it "Vista friendly.".

works fine on my laptop and im running Vista Home Premium?Ah - that is news to me. Thanks for pointing that out, Bill.
- regards, jed
im trying to follow the P38 tutorial that comes with the FSX SDK but when i try to create the calibration box i cant get it to cover the background image the same as shown in the tutorial and i've followed it to the dot?
even the wing taper looks nothin like the tutorial
works fine on my laptop and im running Vista Home Premium?

I've played with 3D canvas, and personally don't really see any advantage to it. I mean, it seems like a good program, but once you know Max or Maya, why bother? Might be good as a lower cost option I suppose, but that would depend on ACES.