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Hi everyone,
first of all, thanks for approving my account so quickly! I'm glad to have found this forum
So – during the last week or two I've been learning about the MSFS SDK. I had to start from scratch but managed to import custom aerial imagery and create a runway at a small airport nearby my location.
While browsing through some of the threads here, I read this comment about scenery/global/scenery and scenery/world/scenery. I don't have any custom models/textures yet, so I guess I won't need global as of now, but I'm unsure about "polygons and scene" (which are supposed to output into the world directory). So here's my question:
Are you supposed to create different BGL asset groups for polygons and scenery? If you look at my screenshot, you can see that I have only one BGL asset group that contains the airport and runway. At which point would I have to create another BGL file (if at all), and what would it typically contain? Or do you just use one BGL asset group for everything?
Looking forward to you answers!
first of all, thanks for approving my account so quickly! I'm glad to have found this forum
So – during the last week or two I've been learning about the MSFS SDK. I had to start from scratch but managed to import custom aerial imagery and create a runway at a small airport nearby my location.
While browsing through some of the threads here, I read this comment about scenery/global/scenery and scenery/world/scenery. I don't have any custom models/textures yet, so I guess I won't need global as of now, but I'm unsure about "polygons and scene" (which are supposed to output into the world directory). So here's my question:
Are you supposed to create different BGL asset groups for polygons and scenery? If you look at my screenshot, you can see that I have only one BGL asset group that contains the airport and runway. At which point would I have to create another BGL file (if at all), and what would it typically contain? Or do you just use one BGL asset group for everything?
Looking forward to you answers!