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MSFS20 BGL help

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666
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us-northcarolina
I have MSFS.. I was wanting to get the McCarran terminal (Janet Terminal) (Just the terminal bldg object) I used it in FSX but I have no clue how to get it out of FSX/ADE: I really wanted to use it in my airport :) I got the info from here: http://lc0277.gratisim.fr/sceneobjects/alpham.html

landmark
{E1212679-8861-4339-
80FA-61921F5CB0CD}
McCarran_JanetAirlines_Terminal
landmark
{C6A974E8-9E6D-4DA6-
AC34-EB7B5E354140}
 
You can use ModelConverterX to find and extract the model from the default FSX files. Then save it as glTF format and use it as a MSFS object. But this would be for personal use only, as the model is copyright by Microsoft.
 
I have this : do this look right? If so how do I get it into ade to place as a scenery object and compile it..Sorry I am a pain....Trying to learn and grasp all this new fangled stuff..
 

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Thanks :) In landmark.bgl its 55mb...do I use a tool to open the bgl to see that particular one?
 
still at it lol...I am reading this: Now I have converted this and I have these and textures in the package sources but to add this i need a bgl and i don't have the bgl with the converted do I need to have abgl as well to add to library to place.


No the SDS-egcw folder will contain the sources for glTF models. Mdl files are legacy supported in MSFS but the new standard is glTF. So
  • If you have models (glTF) that you want as part of the project (user custom models in past ADE versions) then the source is placed in the ModelLib folder and built as part of the project package
  • If you have a set of models that you have in a library then these can be loaded into the ADE Library Object Manager and then placed. The models are not part of the package but just referenced. In any case you need to convert mdl models or libraries of mdl models with MCX to create glTF models and the library containing them needs to be placed in the Community folder of the sim. Bascially the same workflow as older versions of ADE/FS

Jon
 

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I added it but I ain't doing it right...I will figure it out sooner or later...thanks...
 
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