• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

BGL Light help..

Hi all,

I've created a BGL light with BGLC9 and attached it to a light pole. However, upon placing the compile light pole within the sim (in this case FSX) the light doesn't seem fixed in the bounding box, and when viewed from certain angles, it produces the following effect. Does anybody know how to rectify this?

Thanks! :)



Resource contributor
Ryan, I just came across your post. It's not clear to me what your screenshots are meant to demonstrate. But, since you are attempting to use BGL_LIGHTs in FSX, I thought I should point out that FSX does not display BGL_LIGHTs. Rather, it substitutes a stock effect with the same color in place of the BGL_LIGHT.