Hi!
I'm a LOT confused with this BGL Light thing. I've created a Gmax poligon for my scenery, so all my ground spot lights are gone.
I've searched in this forum and i found something called BGL Lights. The problem is that i don't know de procedures to put this into FS.
I have this code:
But i don't know exaclty what to do. Wich compiler i should use? How to put this light as an attachment on GMax?
Thanks,
Fergo
I'm a LOT confused with this BGL Light thing. I've created a Gmax poligon for my scenery, so all my ground spot lights are gone.
I've searched in this forum and i found something called BGL Lights. The problem is that i don't know de procedures to put this into FS.
I have this code:
db 'R','I','F','F' ; RIFF file identifier
dd bgl_data_end - $ - 4 ; size of RIFF data
db 'M','D','L','9' ; file identifire (FS9 model)
db 'M','D','L','H'
dd visual_model_header_end - $ - 4
dd visual_model_header_end - $ - 4
dd 0
dd 0
dd 2
dd 0
dd 0
dd 156
db 'F','S','8','0'
dd 2304
visual_model_header_end label dword
db 'I','S','F','T'
dd ver_end - $ - 4
db "BGLC_9",0
ver_end label word
bounding_box_riff_start label word
db 'B','B','O','X'
dd bounding_box_riff_end - $ - 4
real4 -100.000, -100.000, -100.000
real4 100.000, 100.000, 100.000
bounding_box_riff_end label word
model_outside label BGLCODE
model_shadow label BGLCODE
model_inside label BGLCODE
exterior_riff_start_0 label BGLCODE
db 'E','X','T','E'
dd exterior_riff_end_0 - $ - 4
LOD_0L label BGLCODE
LIGHT_NAV_beta_top label BGLCODE
bgl_riff_start_LIGHT_NAV_beta label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_LIGHT_NAV_beta - $ - 4
LOD_0_LIGHT_NAV_beta label BGLCODE
; Alpha
LIGHT_NAV_beta_Alpha label BGLCODE
BGL_CALL_32 LIGHT_NAV_beta_MasterScale_1 ; Node 1 - MasterScale
BGL_END
BGL_RETURN
LIGHT_NAV_beta_MasterScale_1 label BGLCODE
BGL_LIGHT LIGHT_NAV, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 0FFABABABh, 0.000000, 0.000000, 0.000000 ; Color is AB AB AB (rgb)
BGL_RETURN
bgl_riff_end_LIGHT_NAV_beta label BGLCODE
exterior_riff_end_0 label BGLCODE
shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE
bgl_data_end label BGLCODE
But i don't know exaclty what to do. Wich compiler i should use? How to put this light as an attachment on GMax?
Thanks,
Fergo


