Hi all,
I'm adding BGL lights to my scenery using 3ds Max 8.
I've had no issues with getting all of my ground polys, taxiway lines, skidmarks, and buildings to clamp to the ground in FSX. All the .asm tweaking has been very straight forward, and the layering has worked flawlessly.
Bolstered by my success at creating custom PAPI's and MALSR's, I've moved on creating the various lighting for one of the runways in my scenery.
Unfortunately, the objects I created in Max 8 to control the BGL lights are not behaving the same as all of the other objects I've successfully placed in my scenery.
I created boxes, applied the proper material, exported, added the required .asm tweaks for day/night conditional display, and compiled to .bgl.
The origin of the scene is at the threshold of 24R, and the lights appear correctly there. But but the lights at the 6L end of my runway are floating about 5 feet in the air.
This obviously points to the "round earth" issue, but I don't understand why. Are the BGL_LIGHT commands in the .asm file handled differently than the rest of my Max 8 objects?
Is there a way to ensure that the lights clamp to the ground correctly?
Thanks,
Nick
I'm adding BGL lights to my scenery using 3ds Max 8.
I've had no issues with getting all of my ground polys, taxiway lines, skidmarks, and buildings to clamp to the ground in FSX. All the .asm tweaking has been very straight forward, and the layering has worked flawlessly.
Bolstered by my success at creating custom PAPI's and MALSR's, I've moved on creating the various lighting for one of the runways in my scenery.
Unfortunately, the objects I created in Max 8 to control the BGL lights are not behaving the same as all of the other objects I've successfully placed in my scenery.
I created boxes, applied the proper material, exported, added the required .asm tweaks for day/night conditional display, and compiled to .bgl.
The origin of the scene is at the threshold of 24R, and the lights appear correctly there. But but the lights at the 6L end of my runway are floating about 5 feet in the air.
This obviously points to the "round earth" issue, but I don't understand why. Are the BGL_LIGHT commands in the .asm file handled differently than the rest of my Max 8 objects?
Is there a way to ensure that the lights clamp to the ground correctly?
Thanks,
Nick


