FS2004 BGL LIGHTS/GMAX/ASMs

#1
Hi everyone,
Im in trouble again with BGL lights.. Followed all tutorials for Gmax (Gamepack FS9 and FS8) and Airport for Windows program.
I just wonder why I cannot get any ASM file generated by GMAX as per this tutorial (How to Create a PAPI-4 Approach Lighting System) ?

Another tutorial that looks very good to me - no joy (Light over Ground Poly)(SOLVED)


Could anyone help me with this ? May be some video tutorial so I can see where I have mistaken I really need to get out of this trouble. Here is a thread to "Project Recruiting" too.. Im so dissapointed with this, that I'm ready to pay.


Thanks in advance.
 
Last edited:
#2
Should be a simple matter of adding "Keep=1" under [Options] in your makemdl.cfg. That would be in the gmax\gamepacks\fs2004\plugins folder if you're exporting with the FS9 gamepack. I reckon you tried this? I have a working FS9 gamepack installation and I know mine will save the .asm because I did it just a few days ago, I can export a .mdl from your gmax file and send you the .asms if all else fails.

Jim
 
#3
Jim,
At this time Im on testing mode of lights and cannot provide any model to make asm from.. You know just simple boxes like here. I reckon better is to try your FS9 gamepack if you could share it over DropBox or in PM ? If still doesnt work then Ill post the stuff I want to be done here in the thread. I had a look in MKMDL.cfg and this is what i found
Code:
[Settings]
LastDir=C:\gmax\meshes
:D So nothing like "Options" there..
 
#6
Yes I have got them.. Big thanks Jim. I nearly lost any hope to get the stuff running... So I will try to get any light to show first and then calculations. :wizard:
 
Top