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bgl2xml Help needed

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332
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netherlands
I need some help to de-compile/convert the attacheded BGL-file to a XML-file in order to delete some 3D objects which i want to re-design. and replace.

Thanks in advance.
Regards
Bert
 

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Hi Bert:

That BGL is a legacy format SCASM BGL, so an older decompiler "BGLAnalyze version 3.1" is needed; see this thread:

http://www.fsdeveloper.com/forum/showthread.php?t=19045&highlight=SCASM


BGL Analyze Disassembler - bglana31.zip - Author: Winfried Orthmann

http://library.avsim.net/esearch.php?CatID=fs2002sd&DLID=27375


If needed, info on an alternative SCASM BGL decompiler is here:

http://forum.avsim.net/topic/265442..._hl__garygb+scasm__fromsearch__1#entry1661740


Hope this helps ! :)

GaryGB
 
Last edited:
Hi again, Bert:

On a hunch, I just successfully opened that BGL in Arno's ModelConverterX ("MCX") without having to decompile it. :idea:

You might wish to do the same, then export it as a *.3DS file to be edited and re-textured in GMAX for later export via the FS SDK.


Alternatively you could export it as a *.3DS or *.OBJ file and convert it to a *.DAE with another utility.

The *.DAE could then be edited and re-textured in Sketchup, for later export as a *.DAE back into MCX.

After re-opened in MCX, the "finished" *.DAE could then be exported from MCX in various 'non-legacy' FS9 and FSX formats, and/or put into an FS scenery object library for XML placement with your choice of object placement utility.


ModelConverterX:

http://www.fsdeveloper.com/forum/forumdisplay.php?f=87


Library Creator XML 2.0.2

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=8


Hope these options might help make the 3D object re-design / replace / XML-placement process somewhat easier ! :)

GaryGB
 
Hi again, Bert:

On a hunch, I just successfully opened that BGL in Arno's ModelConverterX ("MCX") without having to decompile it. :idea:

etc, etc

Hope these options might help make the 3D object re-design / replace / XML-placement process somewhat easier ! :)

GaryGB

Very helpfull Gary! Thanks a lot for the advise; i'll certainly will give it a try;)
 
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