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big oval windows static object

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venezuela
busy these days, but i keep coming to see and learn, feel confident today and wanted to share.
this is almost ready for some paint! i see MCx doesn't compile visibility stuff and i cant make XtoMdl work correctly, at least im getting clean .x from max ... its a whole re-learning for me since the good old fs9 sdk days.

cheers

g550_1.jpg
g550_2.jpg
 
Very nice.


What are you using for export? FSX or P3D? I was using P3D V2.3 for export to X, and P3D V1.x for export to MDL.

I am presently using 2.x for export to X, then 3.x for export to MDL, then load up in MCX, then export to MDL from MCX, and it works fine in all sims and has no limit at 64K. Hope that helps.



EDIT: My apologies, kalong. I posted right after you, I didnt see your post when I wrote mine.

I would like to say, for some reason, in Win7, I couldnt get Bill Lemings neat trick to work on my rig. I ended up creating BAT files to run the XtoMDL system. Works fast and quick.

This is my BAT code;

begin copy////////////////////////////////////////////////////////////////////////////

rem Move this file to Local Disk\Lockheed Martin\Prepar3D v2 SDK 2.0.8547.0\Modeling SDK\3DSM2014_x64\Plugins\
rem Move LJ.x and LJ.xanim to same location.
rem Execute this file.

XtoMdl /XANIM /DICT:..\..\bin\modeldef.xml LJ.x > LJ.log

XtoMdl /XANIM /DICT:..\..\bin\modeldef.xml LJ_Interior.x > LJ_Interior.log

pause


end copy/////////////////////////////////////////////////////////////////////////////

take that section inside the copy zone, paste that into a text file (notepad), rename it to BAT from TXT. Change the target zones to meet yours on your computer. Change the name of the file of your plane from LJ to what ever yours is. Should run proper for you. This is if Bill Leamings trick doesnt work for you.

So... In a nutshell, just to share my work flow;
* Export from Max to desktop
* Drop files into Plugin folder for Prepar3D 3.x
* Double click on BAT file
* Copy LJ file (MDL) file to planes folder
* For use in FSX or P3D 1, I then.....
* Open the model up in latest version of MCX
* Export back as MDL (repairs file to run in FSX/P3D V1)
...........done.... Takes a minute. I have shortcuts on my desktop so I drag and drop, double click, drag and drop, open-edit-export, finished.

Make sure you have your parts code XML for Max model in all versions of your exporters so that your special animations all work properly.
 
Last edited:
it Ok, I'm happy to help and share.
why I using Bill trick, just because mostly when build an aircraft I have many open windows explorer, notepad, notepad++, several image reference, P3D, 3dsmax, photoshop, Visual studio. and it very messy as I have only 1 screen 1360 x 768 px.

actually Bill leaming is quite simple to do, even it longer setup than lionheart did. if you want to try:

1. make new folder. can any place as you wish, just remember folder address.
2. copy all file inside 3dsmax plugin folder (actually it only need SlimDX.dll and XtoMDL.exe) from SDK and paste to folder that you make.
3. make shortcut from your new folder. then move shortcut to inside folder you make. moving shortcut inside folder as backup plan in future
4. right click the shortcut, go to properties, there a column after "target". fill similar with this (this mine).

%windir%\system32\cmd.exe /K D:"\Flight Simulator tools\Compile_3dsmax\XtoMDL.exe" /XANIM /DICT:D:"\Flight Simulator tools\Prepar3d SDK v3.4.9\Modeling SDK\bin\modeldef.xml" > buildlog.txt

explain:
xtomdl.exe address = D:"\Flight Simulator tools\Compile_3dsmax\XtoMDL.exe"
modeldef.xml address = D:"\Flight Simulator tools\Prepar3d SDK v3.4.9\Modeling SDK\bin\modeldef.xml"

I avoid to use OS system drive, to prevent un-necessary thing and must wipe out all system drive and no project lost.

5. copy that shortcut to windows "sent to" folder ( see link http://www.fsdeveloper.com/wiki/index.php?title=XtoMDL )
6. you can rename the shortcut to any specific name as you wish.

note: mdl file that generate using xtomdl.exe from P3D v2 SDK and above aren't support in FSX. it must use P3D v1.4 SDK or FSX SP2 SDK.

Maryadi
 
Hi guys! ill read and try everything here for shure. thank you very much appreciate your help
that sexy oval window 7th letter of alphabet fast looking static mesh is not a problem yet cause is static ac.

but i have issues with a big ol propeller project
im on max '14 / sdk 3.4.14.18870 for .X
until now i found MCx (XtoMdl Sdk 1.4.4747) as preview and lineal anim preview exporter nicely , but it doesnt seem to recognize visibility or a full prop turn (goes to frame 50 then comes back, while looks ok on max) no problem with textures or materials

im also curious why FSX templates material doesnt appear on the list
 
Hi guys! ill read and try everything here for shure. thank you very much appreciate your help
that sexy oval window 7th letter of alphabet fast looking static mesh is not a problem yet cause is static ac.

but i have issues with a big ol propeller project
im on max '14 / sdk 3.4.14.18870 for .X
until now i found MCx (XtoMdl Sdk 1.4.4747) as preview and lineal anim preview exporter nicely , but it doesnt seem to recognize visibility or a full prop turn (goes to frame 50 then comes back, while looks ok on max) no problem with textures or materials

im also curious why FSX templates material doesnt appear on the list
better you ask on "modeling" section. this forum just for showroom. I try answer there
 
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