Hey all. Long time since I've posted here. Been taking a bit of a break from scenery design to get to know my family again. Recently started playing a bit with GMAX animations. What I'm trying to do is create some glider and tow plane activity around a small glider port so I've created some real basic plane and glider objects. I've attached the tow plane and glider together as one full object and have it following a path up the runway and into the air. About the time it gets airborne and starts its turn, the time limit on the animation runs out. What I do then is have a second combo plane/glider object animated that begins at the place the first object left off. That way I can have longer flight sequences. My eventual goal is to have at one of those transition points a separate plane and glider object start their animations while pulling away from one another.
I got the first transition to work perfectly but, if I add too many keys to the 2nd animation, the model won't compile. Is there a limit to the number of keys, or does Makemdl simply get to a point where it can do no more complexity? Does that limit depend on the number of polygons in the anim? I see no rhyme or reason for the failures. I can leave off the last key, it compiles perfectly, I put a new one in, and it bombs. Doesn't seem to matter what I do in transition or rotation. Just seems to be some limit I'm plowing into.
Art Martin
I got the first transition to work perfectly but, if I add too many keys to the 2nd animation, the model won't compile. Is there a limit to the number of keys, or does Makemdl simply get to a point where it can do no more complexity? Does that limit depend on the number of polygons in the anim? I see no rhyme or reason for the failures. I can leave off the last key, it compiles perfectly, I put a new one in, and it bombs. Doesn't seem to matter what I do in transition or rotation. Just seems to be some limit I'm plowing into.
Art Martin



