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Black edges WGS84 imagery

Do I understand this right? I should put six other tiles into one big .tif file. Create my water- and blendmask like for the first one and then put it into one .inf file like below.
(Please ignore the "*" for the coordinates.)
 

Attachments

Yeah something like that but for a quick test you don't really even need the blend and water masks, don't waste the time on it now in fact because it'll probably change 10 times before you settle on a final layout. 5 minute job - reproject 6 more tiles into another source, add the result to a two-source .inf, compile it and check it out in the sim, see black wedges gone, maybe try adding another source from 6 more tiles, plan your layout of the 65 tiles from there (number of sources, number of .bgls, etc.). When you get that working you can start water masking and blend masking. Otherwise resample will surprise you with a hissy over exceeding a file size or something at the last minute and you'll have to revise your layout after you've spent 100 hours on the water masks. Been there, done that, get your 65 tiles arranged and laid down in the sim first before you spend any significant time on the fiddly stuff.

Nothing says your blend mask has to be the same resolution as the imagery BTW, you could use a low res map from SBuilderX as a guide and do the whole blend in one source.
 
If you want an even simpler manual solution to get rid of the black lines, open Adobe and copy and paste a few pixel wide/high area over the black edges where it meets the content. Then use the Adobe healing brush or patch tool to blur it out if you have to. I mean this is a bit of a workaround, but if you want to just get it done and move on.
 
The raw aerial imagery with "NullValue = 0,0,0" works. However I don't know how to handle the black lines in the water- and blendmask. With my recent water- and blendmask I have all the black borders again. So what should I do? Have a look at the masks at the first page of this thread.
 
If you gdalwarp another 6 tiles together into a source that joins this one to the north and then put both of those sources together into a multi-source .inf the black wedges where they join won't show. You'll probably see a faint black line at the seam but for the most part resample will get the upper black wedge area on the southern source from the lower edge of the northern source. There's a workaround for the black line but given the scope of this project I doubt you'll notice them much. Try that next and you'll probably get an idea where to go from there.
Hi,jim!
I used the USGS terrain data, but there was a big problem when I used Ifsar Orthorectified Radar Image (ORI) P3D shows that the large section and the tip of the terrain like the following picture:
44bcf2051fb146c8.png

0b8552869e1d36c1.png

But When I use Ifsar Digital Surface Model (DSM), the P3D terrain is normal.
Does the P3D/FSX need to be a terrain data in this format Ifsar Orthorectified Radar Image (ORI)?
How should I use the terrain data in this format?
http://www.fsdeveloper.com/forum/threads/p3d-v2-4-terrain-problem-resolved.435808/
 
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http://www.fsdeveloper.com/forum/threads/black-edges-wgs84-imagery.435663/page-2#post-728906

Hi, Jim!
I used the USGS terrain data, but there was a big problem when I used Ifsar Orthorectified Radar Image (ORI) P3D shows that the large section and the tip of the terrain like the following picture:

{Images not included in quote}

But When I use Ifsar Digital Surface Model (DSM), the P3D terrain is normal.

Does the P3D/FSX need to be a terrain data in this format Ifsar Orthorectified Radar Image (ORI)?

How should I use the terrain data in this format?

http://www.fsdeveloper.com/forum/threads/p3d-v2-4-terrain-problem-resolved.435808/

Hello:

You may wish to see the replies in this concurrent thread: ;)

http://www.fsdeveloper.com/forum/threads/p3d-v2-4-terrain-problem-resolved.435808/#post-728913

GaryGB
 
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