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FSX Bleedthrough

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I am working on NXP Twentynine Palms EAF.

Based on the Google image the runway was off center, so I deleted everything except the runway and tower, and centered the runway on the ARP.

However, the taxiways bleed though from the stock airport.

I compiled the airport to Addon Scenery\Scenery and the only other copy is in Scenery\0202, so there shouldn't be an issue with priority. I also did a scan with SimpleAirportScanner.

Nothing else bleeds through, so I'm a bit confused as to why the taxiway do.

Would appreciate any suggestions..

Thanks,
Ernie
 

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Pictures of the bleed through would probably be helpful.

Also FYI, the term "stock," refers to automobile racing, stock cars being those that are assembled from readily available parts that are stocked, the implication being that any regular person can simply purchase all the necessary parts to drive one's self to fame and fortune, thus fulfilling the capitalist dream and promise (wealth through consumption) in one quick sound byte. In my experience, the term "default" has less cross connotation, but I don't do a lot of real estate transactions.
 
Thanks..

'Stock' is the term that ADE uses to reference an airport that was included with the sim, but default works for me too. :)

If you look a nxp-modified.jpg in my original post you can see the taxiways that were part of the default bgl.

I've included the modified airport in ADE, showing what the airport should compile as.
 

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Hi Ernie:

It appears you are undertaking a thorough approach to airport modification using ADE.

FYI: An additional concept which is important to most FS scenery development is: Exclude and Replace.


As you may have noticed, ADE "Excludes" some of the objects in the default (aka "stock") airport at NXP, but ADE will typically retain the original Aprons / Taxiways.

Although ADE XML view shows a airport BGL "Deletes" certain objects, the default BGL is NEVER directly edited.

In ADE, you can select entire objects so that their boundary lines show, and 'drag' them to new positions, and you can also re-shape them as needed by selecting and dragging the individual vertex points for those objects.

If you wish to totally exclude the default (aka "stock") airport Aprons / Taxiways at NXP, you must use "Exclusion Rectangles" compiled as a part of the airport BGL(s) by SDK BGLComp (these are not to be confused with CVX vector "Exclusion Polygons" compiled as separate airport project BGL(s) by SDK SHP2VEC). ;)


BTW: The last PDF version of the ADE manual is available to be downloaded here:

http://www.mediafire.com/download/8rp6jr7en9xwdls

...from this website:

http://www.scruffyduck.org/downloads/4584110854


Hope this helps with the learning process. :)

GaryGB
 
Thanks GaryGB,

I knew there was a catch to this scenery design stuff. :)

You explanation helps a lot.. Got some more reading to do..

Ernie
 
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