• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Blend and other mask channels <fixed>

  • Thread starter Thread starter Taylor
  • Start date Start date
T

Taylor

Guest
Hi all

I'm brand new to scenery design and created my first map last week using PS to edit the .bmp and create a black bordered blend mask using the _B channel, however it never worked when checking in FS. I located the LC texture file and color matched it, then noticed this texture is for Spring, so I added the _SP tag and it seems to have corrected the problem. I'm not really sure that fixed it because I tried a number of things at the same time.

Then just to experiment I edited the .bmp again to clean up some dirt roads with a light tan color. I did not add a new layer, just painted over the background. When I checked my work in FS these areas now have a foggy color, as well as all the dirt on the map. It may have been doing that before the edit and I just didn't notice because I was using the overhead view alone, but recently started using slew to check things more closely.

My question is this: is it possible that the _W channel is causing these light tan areas to be slightly transparent, and thus appearing foggy? If so how could I fix it, should I have layered the areas when editing in PS?

Thanks for any help.

Edit: Ok never mind. The foggy color was in the original sat image.
 
Last edited by a moderator:
Back
Top