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FSXA Blend & Water Masks

image.jpg
I am not at home to include a screenshot of what I have been able to do regarding Orbx coastlines and watermasks. But If the intention is to modify Orbx coastline and water textures with your own photoreal ones, there is no need to create an exclusion, simply put the photoreal scenery on top priority. The trick is to create a blend also on land so that the photoreal blends perfectly with Orbx.
Here is a link to what I mean,
http://www.flightsim.com/vbfs/showthread.php?291863-Preview-of-new-rig&highlight=Orbx

Oops, I do have a picture on my ipad, here you can see the custom photoreal blend, with Orbx taking over around the reservoirs you see.
 
Jim,

Thanks a lot!!! Your file works as expected - removes only lower-priority shorelines and water polygons AND adds vectors without excluding other Vector stuff like powerlines or streams. The good news is I don't need to reinstall the ORBX stuff... :)

The bad news: I feel really stupid now :confused: :banghead: - I have examined your shape files and AFAIU apart from custom (?) UUIDs the rest of your content is the same as mine, except for the actual shapes of polygons and lines, of course. I use the same type of excludes, polygons, and lines - even the exclude coverage is within QMID-11 limits. I also tried to compile the shapes with and without -ADDTOCELLS switch. But still...

Sorry for my rather impudent request but can you pls advise what's wrong with my files?: https://www.dropbox.com/s/g2i4ql90qb70i4w/shapes.zip?dl=1

Thanks again!
 
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There shouldn't have been any custom GUIDs used, I used only the following which are all default:

D2E16D2B-692A-4BFC-8383-B1A1A815A3E8 - Shorelines Generic Bay Harbor
7B3229D8-18ED-4F4D-AE22-12660862ABA1 - Shorelines Generic Lake
E5DD8B66-8E86-4E7E-BE58-6E94A91C8FF0 - Hydro_Generic_River_Perennial
BCD5C182-9C8B-4C57-97BD-272CF492CBFF - Hydro_Generic_Lake_Perennial
0CBC8FAD-DF73-40A1-AD2B-FE62F8004F6F - Exclude_All_Shorelines
956A42AD-EC8A-41BE-B7CB-C68B5FF1727E - Exclude_All_Water_Polygons

Here's the .sbp file for SBuilder:
http://www.cat-tamer.com/flightsim/atchmnts/qmid_1137_128.SBP.zip

Note: The .spb file contains no excludes, I usually don't save them with the excludes in place because then the exclusion polys get in the way when you're trying to finish up the hydro polys and shorelines. Also in the .zip though is qmid_1137_128_excludes.SBX which contains the excludes in a separate file. The idea is you work on your hydro polys and shorelines and whenever you're ready to export a .bgl you save the project (the .spb) and then do file > append > Sbuilder SBX, appending qmid_1137_128_excludes.SBX. After appending the excludes select > all lines and select > all polygons then export a .bgl and close without saving the excludes into the file.

I'll take a look at your shapes.

EDIT: I can't see anything wrong with your .shps, here's a .bgl I compiled and tried on my own system with default CVX, it seems to work the same as mine (except your shorelines have a lot more detail than mine, lol):

http://www.cat-tamer.com/flightsim/atchmnts/CVX_Rustams_shapes.zip

Jim
 
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Well, after MANY hours of trial and error I have to admit - I cannot effectively exclude FTX Vector water polygons and shorelines! Actually, shorelines do exclude but with unexpected behavior - still visible here and there within the same QMID cell.

Just to confirm that SBX works as it should (my last attempt before I returned to this thread), I disabled all FTX Vector scenery entries and made a tiny exclude polygon (see: attachment) slightly overlapping default FSX water polygon (E5DD8B66-8E86-4E7E-BE58-6E94A91C8FF0) with ADDTOCELLS = True and my scenery on top of the Scenery Library. The results were as expected - the EXX disabled all default water polygons within QMID-11. But the same exclude file does NOT, unfortunately, work with FTX Vector polygons. Literally, it doesn't exclude anything! Sad but true... :(

Trying to make excludes for individual QMID cells (since one can apparently see Orbx water polygons sliced along QMID-12, -13, and even -15 cells) didn't help either...

I thought maybe Orbx developers who frequent our forum or those with FTX Vector installed can help. But until then I think continuing this discussion further is unjust to you and a waste of your time. I would instead focus on adding custom water polygons and shorelines trying to completely overlap those of FTX Vector.

Thanks to everyone who generously tried to help!!!
 

Attachments

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    Default FSX.jpg
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  • Shapes.zip
    Shapes.zip
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