Ok, i was able to get a successful export to collada but had other issues. direct .x and 3ds i got the same results as you, still trying. the dae file is over 200mb and it seems very few programs can read the file this large. Blender does.
MCX does but model does not show. over 2.1gb mem used
SU8 does not. gets stuck in the import at 219,788k mem usage
I really think its the file size causing the problem. smaller size meshes I have no issues with using the same steps.
Im still testing other ways to do it.
exported to these formats normal model
3ds - other program import failed - size 336 bytes
w obj - other program import failed
dir x - other program import failed - size 1 byte
collada - other program import failed - size 206,736 mb
exported to these formats after reducing your model by 50%
3ds - other program import failed - size 89 bytes
w obj - other program import failed - size 67 mb
dir x - other program import failed - size 268 bytes
collada - other program import failed - size 169 mb
Only blender is able to read any of these exports. Iused 2.67, 2.68, and 2.69 with the same results.
Try cutting the tree detail in half and see what that does for your program. You have 1,143,960 verticies , 647,950 faces, 1,295,900 triangles.
Its a pretty large mesh and an average pc will have to work a little harder to manipulate it. It holds 276.8 mb in memory when not rendered.
I would recommend you contact chris foster or other developers to see if he or they may be able to assist you further. Im having the same issues you are. Chris is the author of the script.
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter
Use the blender.org forums and add a link here so we can follow the situation.
Here is a little document on directx performances
http://msdn.microsoft.com/en-us/library/windows/desktop/ff819065(v=vs.85).aspx
for dx10
http://msdn.microsoft.com/en-us/library/windows/desktop/cc308052(v=vs.85).aspx
http://www.blitzbasic.com/Community/posts.php?topic=66276