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Hi.
Prior to Blender version 2.5, there was a nice script called "Axis Orientation Copy" which allowed you to change the axis orientation of an object without moving the mesh. In Max, that would equal to manipulating the "Pivot" only. That script was lost in Blender since 2.5 and I've been wondering how to go about this task after moving to Blender 2.6. I have a workaround now but I wondered if I just missed something in the new interface that does just that. Anyone know what I'm talking about?
Prior to Blender version 2.5, there was a nice script called "Axis Orientation Copy" which allowed you to change the axis orientation of an object without moving the mesh. In Max, that would equal to manipulating the "Pivot" only. That script was lost in Blender since 2.5 and I've been wondering how to go about this task after moving to Blender 2.6. I have a workaround now but I wondered if I just missed something in the new interface that does just that. Anyone know what I'm talking about?