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I'm getting completely inconsistent results in my uvMapping, feels very buggy.
I've watched 4-5 tutorials on it, I know about setting the UV mapping nodes in Cycle Render mode.
1) I create a new UV Map file from the UV Editor
2) I select SmartUV project
3) It creates the UV boxes properly
I am able to render, but it usually only works the first time.
After that, things become completely messy (missing or black textures, random bake results - distorted textures)
I've tried Fixing Normals, setting scale and rotation, creating a new UV Map file each time.
I'm also creating a separate sub-map for each material and texture.
Nothing seems to work correctly except the FIRST time I run the baking, then it usually works except a couple textures are in the wrong rotation.
Well, I fix the rotation of those textures, then they render blank. Also the Smart UV project starts suddenly only taking half the space, and I have to uncheck FIX ASPECT.
I really do not understand why the baking would vary on each run without myself even making any real changes to the model.
That seems like a bug?
I've watched 4-5 tutorials on it, I know about setting the UV mapping nodes in Cycle Render mode.
1) I create a new UV Map file from the UV Editor
2) I select SmartUV project
3) It creates the UV boxes properly
I am able to render, but it usually only works the first time.
After that, things become completely messy (missing or black textures, random bake results - distorted textures)
I've tried Fixing Normals, setting scale and rotation, creating a new UV Map file each time.
I'm also creating a separate sub-map for each material and texture.
Nothing seems to work correctly except the FIRST time I run the baking, then it usually works except a couple textures are in the wrong rotation.
Well, I fix the rotation of those textures, then they render blank. Also the Smart UV project starts suddenly only taking half the space, and I have to uncheck FIX ASPECT.
I really do not understand why the baking would vary on each run without myself even making any real changes to the model.
That seems like a bug?