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I used Blender 2.79 for a ton of work I did recently. I'm now evolving to 2.9 and wondered if the below is possible?
In 2.79, I always used the <filename.dds> as the texture, and the <filename.psd> or <filename.tga> as the UV map image. Even though the .dds files are always upside down that did not affect what I was able to see in my editor window since I was using a file that was right side up in the UV window.
However, in Blender 2.9, (I assume) the UV editor window uses the .dds file as the texture, (even though I selected an upright file in the UV window), and everything is upside down in the EDIT window. I would like to be able to set the .dds file as the texture and use a .psd or other file (that is upright) in the UV editor window as I did in 2.79. Is there something I need to enable or disable for this to happen?
Thanks!
TB2
In 2.79, I always used the <filename.dds> as the texture, and the <filename.psd> or <filename.tga> as the UV map image. Even though the .dds files are always upside down that did not affect what I was able to see in my editor window since I was using a file that was right side up in the UV window.
However, in Blender 2.9, (I assume) the UV editor window uses the .dds file as the texture, (even though I selected an upright file in the UV window), and everything is upside down in the EDIT window. I would like to be able to set the .dds file as the texture and use a .psd or other file (that is upright) in the UV editor window as I did in 2.79. Is there something I need to enable or disable for this to happen?
Thanks!
TB2
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