• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Blender and FSX

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portugal
Hi
From what I've search there are at least a couple of users in this forum that use(d) Blender for modeling.
Also, it seems that Blender isn't able to export correctly to FS format file, having to go Gmax for texturing.
So what would it take to use Blender as a standard modeling tool (both aircraft and scenery objects) for FSX?
Best regards,
Jorge Antunes

PS.: I've also submitted a request for plugin/export module at blender development forums.
 
Hi Jorge,

I have not used Blender with FS, but I sometimes use it at work to convert objects between different formats.

I guess to let it export FsX models, the easiest approach would be to let Blender write the X file format used by XtoMDL. Another option would of course be to write the binary format directly, but that is more difficult I think.
 
Arno,
I read your post at Blender forum.
By your words, its the lack of some fundamental information from MS about the specific FS x file that invalidates the development of the exporter plugin.
In this case, is it totally impossible to know the complete x structure file?
Best regards,
Jorge
 
Hi Jorge,

No, that is not true. With some reverse engineering it should be possible to figure out what kind of X file to write (I plan to look into that myself soon as well). This just makes it a little harder to write such an exporter :).
 
Hi all.

Have yopu guys checked out "Modeling File Formats.html" from the Modeling SDK?

It looks pretty complete.

Dick
 
The SDK is not quite complete, although SP1a does give a lot more info than the previous versions. The X file must only contain triangulated faces whereas most X exporters allow more than 3 points per face (as a fan)
The rest of the information you need comes from the xtomdl.exe error messages :)

The oilrig sample in the 3DSMax section is all we really have to go on to start with.
 
Have yopu guys checked out "Modeling File Formats.html" from the Modeling SDK?

It looks pretty complete.

Thanks Dick, I must have missed that one. Looks like a good source indeed.
 
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