Hi Arno,
With the agreement of an author, I proceed to the adaptation of an FSX model for MSFS.
I currently have an unsolvable problem in blender after exporting the mdl to dae via MCX.
The file opened in MCX is correct, the right and left legs of the main gear are displayed correctly.
When opening the .dae file in blender, the legs are incorrectly positioned and it is impossible for me to replace them and reproduce their animations correctly.
Can you tell me how to proceed?
Many thanks
In MCX :
Jean
dae file importation in blender :
With the agreement of an author, I proceed to the adaptation of an FSX model for MSFS.
I currently have an unsolvable problem in blender after exporting the mdl to dae via MCX.
The file opened in MCX is correct, the right and left legs of the main gear are displayed correctly.
When opening the .dae file in blender, the legs are incorrectly positioned and it is impossible for me to replace them and reproduce their animations correctly.
Can you tell me how to proceed?
Many thanks
In MCX :
Jean
dae file importation in blender :