• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender Basics (videotutorials)

I'm intrigued - I've had Blender loaded for a while - but - I haven't even got past basic navigation... I'll take a look - thanks...

Regards,
Scott
 
Blender is okay to use, I use it and it works very well. The only problem is that there is no direct export to FS, so I need gmax for the animation work.
 
I studied Blender for a while before finally choosing 3DS Max. The latest version of Blender is awesome...

I had seen a few of Cookies videos on YouTube. Good tutorials.
 
I studied Blender for a while before finally choosing 3DS Max. The latest version of Blender is awesome...

I had seen a few of Cookies videos on YouTube. Good tutorials.

blender 2.66. It has a lot of improvements over 2.65a.

most notably the cloth dynamics and baking and rigging tools, more stable
 
It seem that you can bake the textures which is great, have render to texture?
really it's to think about a switch regarding Gmax.
 
Morn'n Folks,

Yep - this might be sucking me in as well... It certainly seems very capable... I had tried GMAX a while back and while I know it's wildly popular - I just never cared for it...
:)

Question - is Blender "open source" - while I know it would be a huge investment by some code guru - wouldn't it be theoretically possible to create an export capability for MSFS ???

Regards,
Scott
 
Blender is free and can export to COLLADA, so you should be able to import models via ModelConverterX. I have not tested and cannot confirm this as true.
 
It seem that you can bake the textures which is great, have render to texture?
really it's to think about a switch regarding Gmax.

GMAX has limitations (to which none that I have encountered as I am only a GMAX beginner but no longer supported by creator is a limitation) whereas Blender is getting very advanced with much more on-board support features than were in previous versions. With the CYCLES render engine and Blender Game, it adds more features to it. You can do just about anything with Blender that you can do with Maya, 3DS, Houdini and similar programs, albeit not as advanced. Had GMAX still been supported and expanded by the author, it would probably out rate blender.
Python script support for blender greatly expands the abilities of blender beyond what is by default. Dreamworks and Pixar both require Python for its CGI developers according to their job requirements because of python support in the programs they use. They use their own custom build versions of 3DS and Maya, etc. You cannot purchase the versions they have unfortunately, although the versions they do have hold the same functions as production releases just with more 'automatic' operation and custom plugins and other operations designed for use with their render-farms and for efficiency such as the ability for multiple creators to modify in a shared environment.

Due to the key-mapping, GMAX for me is almost impossible to get the hang of because of blender key-mapping and Maya usage in the past conflicting. My fingers just have a natural habit of using their maps. The thing I liked about blender years ago was the ability to use a maya interface in it which helped me because I already knew maya 6 basics and intermediate levels of use. I have since grown outside of that and are now used to the default blender setup. My only complaint is having to activate specific functions in the settings then restart blender in some instances when I want to use them, unlike other programs where they are ready to be called at all times.

Blender is a great program to learn and use. I cant think of any mainstream movies that used blender to make, but it has the ability to do it.
http://www.youtube.com/watch?v=eRsGyueVLvQ


I have no intention or desire to degrade or downplay one programs ability over another. I speak from my perspective and experience. The program one chooses depends on what you wish to accomplish and your ability to learn the program. I tried 5 different programs before I settled on blender (maya license was my buddies and he moved to washington in 05 so I had to find a new program) It had the functionality I wanted, and it was fairly easy for me to learn due to my usage of Maya.

If you are going to use blender for FS you really wont need any other render engines. But since I also am working on a movie I need additional render engines because Blender tends to become unstable in large renders. I have just downloaded Yafaray and will use it. If anyone knows another good, cost efficient render that works seamlessly with blender, please let me know.

Oh, btw, there is a good tutorial to learn about the animation and environmental aspect that uses the DISNEY movie intro. I recommend it to new blender users. It uses blender 2.57 if I recall. Since its free, you can download the 2.57 zip archive and use it just for the tutorial. Then you can install 2.66 and know some basics. The interface and layout has changed a bit from 2.5 to 2.6. Some functions were renamed and others were removed (such as the mesh reduction script from 2.47). Now its a poly reduction modifier instead of a mesh reduction script call.

My apologies to you all. I am taking this way off topic.


Oh and one more thing, you can do ambient occlusion with blender.
http://www.blender.org/development/release-logs/blender-233/ambient-occlusion/
 
Last edited:
Good view on the subject, we are not against any modelling tool Gmax is good and free, but thinking it no will be implemented any more is a bad feeling.
It seem that the most popular modelling tools would be Blender and Maya, and maybe Rhino, just out of curiosity, would be interesting what games developers use for his creations. as can be seem there is a great variety.
 
Good view on the subject, we are not against any modelling tool Gmax is good and free, but thinking it no will be implemented any more is a bad feeling.
It seem that the most popular modelling tools would be Blender and Maya, and maybe Rhino, just out of curiosity, would be interesting what games developers use for his creations. as can be seem there is a great variety.

As far I know the people of Laminar (xplane), bohemia interactive (ARMA), Egosoft (the X series - X3 terrain conflict) are some good examples.

And about your question about render to texture: yes, you can bake your several texture layers into an one bitmap. And if you want the shadows and normals too.

In my opinion, the uv mapping/wrapping and sculpting tools are more powerful than others "professional $olutions" ;)

I hope someday we could bake textures using cycles, but I have serious concerns about this (I don´t know any unbiased render engine capable of this task).
 
...Had GMAX still been supported and expanded by the author...

That was never going to happen, GMax is Max 4.2 with the rendering engine, NURBS and direct file writing features removed. It was always intended to steer people on to 3ds Max and its now-phenomenal mapping, rendering etc (at a price).

I'm sure Blender is a good solution for scenery projects, thanks for the links. :)
 
In my opinion, the uv mapping/wrapping and sculpting tools are more powerful than others "professional $olutions" ;)

I hope someday we could bake textures using cycles, but I have serious concerns about this (I don´t know any unbiased render engine capable of this task).

For the uv mapping, yes. Sculpting I have to say Zbrush is better than blender.

Cycles is just a render engine. There are some out there that can bake textures, standalone or addon idk. Im experimenting using POV and Yafaray atm. Kerkethyea seems to be very good external renderer.
 
For the uv mapping, yes. Sculpting I have to say Zbrush is better than blender.

Cycles is just a render engine. There are some out there that can bake textures, standalone or addon idk. Im experimenting using POV and Yafaray atm. Kerkethyea seems to be very good external renderer.

Do you know any unbiases render engine capable of baking textures? The results of this kind engine are much more better that biased one. I checked Yafaray, Luxrender, Octane even Vray and it's not possible :(
 
Back
Top