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With blender 2.67 release, I started looking into my scripts and found some that I didnt notice were not working. After a little mucking around I brought one up to date, sort of. Thats what started this post.
http://www.fsdeveloper.com/forum/showthread.php?t=8298
I was wondering if there are many blender users that would like to see it done? Im content with how I do it now but was looking at the scripting and it seems pretty easy to recreate with newer libraries, albeit the coding time would play into it but still be fairly easy. Python I am ok with, but no expert so if this gets enough interest it wont be out in a week.
Also if you have ideas what could be expanded on, please post them.
*edit*
It looks easier than I thought, but will still take a crack if the interest is there.
http://www.fsdeveloper.com/forum/showthread.php?t=8298
Since there appears to be no activity, and that it is GNU licensed, I am looking at creating a similar script for blender, using 2.67 libraries.Here are some scripts to import and export FSX MDL models to and from Blender. Basic documentation is included.
The following FSX features are curently not supported:but I hope to get most of these working in the future.
- Animations
- Attach Points
- Platforms
- Some material settings
Please let me know if you have any questions, problems or if you're missing a feature
(or if you can help me understand how animations are encoded in an MDL file)
I was wondering if there are many blender users that would like to see it done? Im content with how I do it now but was looking at the scripting and it seems pretty easy to recreate with newer libraries, albeit the coding time would play into it but still be fairly easy. Python I am ok with, but no expert so if this gets enough interest it wont be out in a week.
Also if you have ideas what could be expanded on, please post them.
*edit*
It looks easier than I thought, but will still take a crack if the interest is there.
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