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I've started running into the issue when I export my model from Blender to import to MSFS, when it exports it names all the textures "Image_X.png" with X being an ascending number for each texture file. This has started presenting an issue with textures for multiple models being in the same texture folder in the model library. The textures will overwrite each other since they use the same file names. I can't seem to find a way to address this issue with a solution like adding the mesh/model name into the texture name when it exports, etc. I use the Blender2MSFS extension for setting it up for the ModelLib. Anyone have any potential solutions to overcome this issue?
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