I'm modeling runway and apron in Blender. I know about Bill Womacks and other tutorials about layering but that's somehow outdated if I'm not mistaken. I also went through "Ground Polygon modeling in Blender" tutorial here on FSDeveloper but there's nothing about this particular issue. Are there any tutorials about making detailed and layered ground polys in Blender for P3D v4? I don't have any problems with modeling and texturing what I want to know is what's the technique for making several layers (base, markings, cracks, edge, noise,..) and how to export everything? Do I make each of those layers a separate object and then stack them on each other in Blender or MCX or somewhere else or how to go about it?