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There is someone out there that could be so kind to try to explain me what i do wrong in assigning material properties ??
The screenshots below are a ModelConverterX rendering of two objects exported from blender to .X with the exporter made by capt_x. (The sim gives the same results)
The 1st screenshot is relevant to:
A) A cab, having a texture including an alpha channel, set to "Opaque, Two sided";
B) An advertizing sign, having a texture including an alpha channel, set to " Transparent, Two sided";
So the cab doesn't show the alpha of the windows.
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The second screenshot is relevant to:
A) A cab, having a texture including an alpha channel, set to "Transparent, Two sided";
B) An advertizing sign, having a texture including an alpha channel, set to " Transparent, Two sided".
All the settings of the material of the "cab" and the material of the "sign" are the same ....
But what wrong with the cab ????????????
The screenshots below are a ModelConverterX rendering of two objects exported from blender to .X with the exporter made by capt_x. (The sim gives the same results)
The 1st screenshot is relevant to:
A) A cab, having a texture including an alpha channel, set to "Opaque, Two sided";
B) An advertizing sign, having a texture including an alpha channel, set to " Transparent, Two sided";
So the cab doesn't show the alpha of the windows.
=================================================
The second screenshot is relevant to:
A) A cab, having a texture including an alpha channel, set to "Transparent, Two sided";
B) An advertizing sign, having a texture including an alpha channel, set to " Transparent, Two sided".
All the settings of the material of the "cab" and the material of the "sign" are the same ....
But what wrong with the cab ????????????






