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Forgive me if this has been covered,
On some aircraft, (the Cessna 152 is REAL bad about this), when I attempt to bring up the UV map for a specific area, (tail on C-152) the UV map is like a scrambled egg! None of the model surfaces are positioned properly and typically they are stacked all on top of one another, or off of the UV map itself (Yes, I understand that some of the areas off of the map are "duplicates".)
I've been using the Blender import, texture paint, UV Editing method for awhile now to texture aircraft and for the most part it works out great! However, on some aircraft (again, C-152) the fuselage will map properly, whereas the tail, not so much! I DID manage to get a successful tail on the aerobat version, but not the standard version. Also, I downloaded JP Logistics C-152 (mostly because it has wheel pants) and it's tail is seriously whacked.
Does anyone know what causes this, and is there a workaround?
I am using import-export giTF 2.0. and blender 3.1
Thanks!
TB2
On some aircraft, (the Cessna 152 is REAL bad about this), when I attempt to bring up the UV map for a specific area, (tail on C-152) the UV map is like a scrambled egg! None of the model surfaces are positioned properly and typically they are stacked all on top of one another, or off of the UV map itself (Yes, I understand that some of the areas off of the map are "duplicates".)
I've been using the Blender import, texture paint, UV Editing method for awhile now to texture aircraft and for the most part it works out great! However, on some aircraft (again, C-152) the fuselage will map properly, whereas the tail, not so much! I DID manage to get a successful tail on the aerobat version, but not the standard version. Also, I downloaded JP Logistics C-152 (mostly because it has wheel pants) and it's tail is seriously whacked.
Does anyone know what causes this, and is there a workaround?
I am using import-export giTF 2.0. and blender 3.1
Thanks!
TB2
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