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OK, I've seen an Austin Sass tutorial and while I think I could have done a few things faster in gMax, I clearly see Blender's benefits - the auto shadowing, how it UV maps out the texture file, etc. Besides, gMax is getting long in the tooth. So I'm considering making a change.
(I could use my gMax Bible as a doorstop
)
Before I plunge ahead and take a few weeks to learn this app, I'd like to know if anybody has had trouble using the iMac version to create FSX models?
From this forum understand that there is more than one way to skin a
when it comes to exporting Blender produced files to something FSX or FSX development tools–ADE, SbuilderX, etc.–can read. Does using Blender for Mac complicate that process? (other than moving the file - everything all "LANed" up so no problem there.
I would think that the file Blender produces at the end would be same no matter what platform was used to create it. However, after doing a search using "iMac" on this forum, the only thing that popped was a thread about somebody having an issue who was who was using Blender for iMac. Not knowing enough about Blender yet, I couldn't tell if it was because he was using a Mac or something else.
BTW - it looks AWESOME on my big, sharp iMac screen - certainly better than gMax looks on my PC.
(I could use my gMax Bible as a doorstop

Before I plunge ahead and take a few weeks to learn this app, I'd like to know if anybody has had trouble using the iMac version to create FSX models?
From this forum understand that there is more than one way to skin a

I would think that the file Blender produces at the end would be same no matter what platform was used to create it. However, after doing a search using "iMac" on this forum, the only thing that popped was a thread about somebody having an issue who was who was using Blender for iMac. Not knowing enough about Blender yet, I couldn't tell if it was because he was using a Mac or something else.
BTW - it looks AWESOME on my big, sharp iMac screen - certainly better than gMax looks on my PC.