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Dear members,
I have a general question, maybe you have some tipps for me.
I am working on an airport, now already have some objects in the scene. I am working with one blender file and have several buildings in there in different collections. I find it's easier to get the dimensions right, when having the other buildings for reference.
The problem is now, that the farther I get away from the world origin, the more complicated it gets to position the object in MSFS itself, because the origin point is somewhere else. You get the problem?
So I've exported the building to the left, but the gizmo in MSFS for positioning the building will be about where the tower is.
How do you guys handle that? Would be cool if the exporter tool could handle this, before exporting position the object in world origin, export and reset it
I have a general question, maybe you have some tipps for me.
I am working on an airport, now already have some objects in the scene. I am working with one blender file and have several buildings in there in different collections. I find it's easier to get the dimensions right, when having the other buildings for reference.
The problem is now, that the farther I get away from the world origin, the more complicated it gets to position the object in MSFS itself, because the origin point is somewhere else. You get the problem?
So I've exported the building to the left, but the gizmo in MSFS for positioning the building will be about where the tower is.
How do you guys handle that? Would be cool if the exporter tool could handle this, before exporting position the object in world origin, export and reset it

