I am still just learning Blender and I think from what I have read I also want to try and use Substance Painter to generate PBR textures for my models for the new Flight Simulator. I am coming from this with a small bit of past experience using SketchUp to design models and Photoshop for texturing in the old simulators.... To be clear I am only designing airports. I am not interested in making aircraft.
My question is does this workflow have you designing the 3d model in Blender and then doing all of your textures and PBR materials in Substance Painter? Is Blender used in this situation for any texturing or materials at all? What about Ambient Occlusion (which I have not done before and is also new to me)? UV Unwrapping? Is that part of Substance Painter? I'm kinda lost as to what the process is between these two software programs.
My question is does this workflow have you designing the 3d model in Blender and then doing all of your textures and PBR materials in Substance Painter? Is Blender used in this situation for any texturing or materials at all? What about Ambient Occlusion (which I have not done before and is also new to me)? UV Unwrapping? Is that part of Substance Painter? I'm kinda lost as to what the process is between these two software programs.