Hi all.Need help exporting from blender to fsx.I have been using gmax to create my own sceneries till now.recently I switched to blender because of the ambient occlusion I could add to textures.So after exporting a blender file ...the mdl file displays with texture in MCX and the bgl file created by ADE also show the mdl with texture.However in fsx nothing shows up.If I export to fsx without any texture then it is visible.Dont know what to do next since both the texture and model appears ok in mcx and ADE.Any help would be greatly appreciated.Thanks
Avi
Avi