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Hello Felix,
because the first thread "Blender to FSX" is so long and filled up with many topics I open a second one to explain my current "problem" with exporting effects. If you think we should keep it in the first thread, please feel free to move it.
The attachpoint feature of the Toolset is very important for me as a scenery designer and I tested Platform and No Crash with no problems in current version 0.6.03
After many years with Gmax I am really happy with the features of Blender in combination with Blender to FSX Toolset so I plan to migrate to blender for my new scenery projects. Thanks so far for the excellent job.
Jörg
because the first thread "Blender to FSX" is so long and filled up with many topics I open a second one to explain my current "problem" with exporting effects. If you think we should keep it in the first thread, please feel free to move it.
The attachpoint feature of the Toolset is very important for me as a scenery designer and I tested Platform and No Crash with no problems in current version 0.6.03
- I was also able to attach an effect like fx-navred for a red lightspot at a single cube. I however want to attach this effect to many lights on my airport. When I select all cubes and attach the same effect the tool always uses the same name. This causes the export to fail because it needs a unique name for each attached effect.
Could you add the possibility to automatically add a unique name e.g. add a number to the name given? - Another wish in this context: When I try to analyze what is attached to a cube, I have to go to Properties and have to step through the text in the very very small properties window. Whould it be possible to get a large window or a better display for these properties?
- Another hint for other users: As Krispy1001 already mentioned the attachment of effects only work when there is a material added to the cube. Perhaps you could add that to the manual. If I can help you with that, please let me know.
- Probably I found another bug or not yet implemented feature
: When I select many objects with attached effects and click on clear I would expect that the fsx_xml part is cleared for all objects but it clears only one of them.
After many years with Gmax I am really happy with the features of Blender in combination with Blender to FSX Toolset so I plan to migrate to blender for my new scenery projects. Thanks so far for the excellent job.
Jörg
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You know, I never looked at this from the scenery design perspective, so forgive me for all this. It should have occurred to me a lot sooner. Alas, I haven't really worked on the tool set this year until recently. Concerning your points:
You know that you can resize any area on the fly, right? No need to copy the line into a text editor, simply click & drag the panel's boundary to your liking... That's one thing. The other is: When I need to get a hold of the "fsx_xml" tag line, I switch the UI layout from "Default" to "Scripting" (In Blender's top menu bar, right next to "Help"). In the lower third, there is the Blender interactive console. In there, I can easily read out the "fsx_xml" for the active object.