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@jdberg
Hi,
How did you convert the blender file to FSX please?
Yes I have checked "Export Animations" and the "Skinned Mesh"
I knew that "ambient" was a loop.
I simply converted the .MDL
But I wonder if the animation is inside.
So I will try to compile with the command line
from .X
I will wish to use the "Ambient" to animate a character
"Further explanation:
Checked!OK!
- The ambient-type animation starts automatically and repeat all the time
- You can place objects with this kind of animation out of a library with the tool of your choice: InstantScenery, OBPlacer, Whisplacer etc.
- What is not possible with these kind of animations are e.g. wind dependend animations like windsocks etc."
Thank you![]()


Well Daan, you're right. The cylinder looks a little bit longer in FSX, I didn't even notice that...Felix, you said something about a difference between the Blender model and the FSX model. Can it be there's a difference in cylinder length? The cylinder in FSX appears to be longer than the one in FSX...
That's what I could find at least![]()



I'm on it...Could it be something like the well-known 'scaling problem' but now for bones?

