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MSFS20 Blender Tutorial Animated Jetway HERE!

sim.cfg file is referencing wrong. Should be like this. Note the "_A" on the end like your model is named.

[fltsim.0]
title=Jetway_LIMJ_A
Hai, I want to ask you a question. I designed a Jetway using blender referring this link.(https://www.youtube.com/watch?v=Ixztgc3mkCA) I completed empties and all xml as instructed. Also I can place the Jetways using sode. But my gate has no animations.
Is it necessary to create 'Amature/ bones' for this model before exporting? Please help
 
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Hai, I want to ask you a question. I designed a Jetway using blender referring this link.(https://www.youtube.com/watch?v=Ixztgc3mkCA) I completed empties and all xml as instructed. Also I can place the Jetways using sode. But my gate has no animations.
Is it necessary to create 'Amature/ bones' for this model before exporting? Please help
I was able to get all animations other than the hood deployment working without having an armature. You definitely need the empties and the parent relationships though.
 
I was able to get all animations other than the hood deployment working without having an armature. You definitely need the empties and the parent relationships though.
Thank you for the reply. I am having doubt about the xml file.How can I make an xml file and attach to my model?But, I am using FSX steam edition. So I opened a new form-
How to animate custom Jetway using blender IK-Chain for FSX?

if possible please help me out.

Capture.JPG
.
 
Hi everyone,

I exported my Jetway in MSFS and the hood is detached from the jetway and oddly stretched. The animation bones have the origin set to 0,0,0 as per the tutorial instructions. If I open the exported gltf in MCX the hood is not stretched but it's still detached from the jetway.

Do you have any suggestions?
 
Hi everyone,

I exported my Jetway in MSFS and the hood is detached from the jetway and oddly stretched. The animation bones have the origin set to 0,0,0 as per the tutorial instructions. If I open the exported gltf in MCX the hood is not stretched but it's still detached from the jetway.

Do you have any suggestions?
I have the same issue, regardless of the origin of the hood. I have to export through Blender gltf exporter, the asobo blender exporter doesn't export the object.
I can't see the files on the flightdeckmagazin.com, have they been removed, or does anyone have them to link here?
 
Hi all. My jetways work fine per this tutorial. My question is, if I reposition the empties to tilt down as in real airport, and rotate the rotonada to a default desired position...... everything seems to work but the hood moves back away from where it needs to be and rotates the wrong way. Is there an additional parameter I need to tweak after setting my desired default jetway position? Thanks
 
Sorry for bumping this topic after a while, i'm just curious if there's any place to find Peter Hornfeck's tutorials/PDFs since his website doesn't show the tutorials anymore.
 
<?xml version="1.0" encoding="utf-8"?>
<ModelInfo guid="{358b3f7f-d410-4ee3-8165-2e0d866a0b60}" version="1.1">
<LODS>
<LOD minSize="0" ModelFile="zlxy_jetway.gltf"/>
</LODS>

<Animation name="Link_Deployment_L" guid="f993fae1-e8b1-47b5-940d-5cb1b624f0cc" type="Standard"/>
<Animation name="Link_Deployment_R" guid="b09319d2-ec96-445e-9395-ea6ef3182542" type="Standard"/>
<Animation name="Link_Bend_L" guid="6AE01FE9-9BFD-4234-9932-36D4B8D65B5F" type="Standard"/>
<Animation name="Link_Bend_R" guid="D06BC1D3-4F30-4E0F-90E0-32199272D27B" type="Standard"/>
<Animation name="Link_Horizontal_Top" guid="344B7B33-23CA-4A80-8C2A-9303E2F08189" type="Standard"/>
<Animation name="Link_Vertical_Top" guid="335BBE27-3C59-4D0D-B6E0-9B793BA03387" type="Standard"/>
<Animation name="Wheel_Rotation" guid="3510798D-EE26-4264-A532-0E81959618BB" type="Standard"/>
<Animation name="Wheel_Orientation" guid="B4E328E8-6D7B-4EE8-AE90-9B88F69D4545" type="Standard"/>

<IKChain Name="IK_MainHandle">
<Start>RotationBase</Start>
<End>Pivot</End>
<TranslationSpeed>0.4</TranslationSpeed> <!-- Meters per second for each Node compared to its parent -->
<RotationSpeed>3</RotationSpeed> <!-- Degrees per second for each Node compared to its parent -->
</IKChain>
<IKChain Name="IK_SecondaryHandle">
<Start>Pivot</Start>
<End>Contact</End>
<TranslationSpeed>0.4</TranslationSpeed>
<RotationSpeed>30</RotationSpeed>
</IKChain>
<IKChain Name="IK_WheelsGroundLock">
<Start>SliderTop</Start>
<End>GroundEmpty</End>
<TranslationSpeed>10</TranslationSpeed>
<RotationSpeed>90</RotationSpeed>
</IKChain>

<IKConstraint>
<Node>RotationBase</Node>
<Heading/>
</IKConstraint>
<IKConstraint>
<Node>EmptyPitch</Node>
<Bank min="-12.6" max="9.3"/>
</IKConstraint>
<IKConstraint>
<Node>Empty01</Node>
<X min="0" max="5.2"/>
</IKConstraint>
<IKConstraint>
<Node>Empty02</Node>
<X min="0" max="10.8"/>
</IKConstraint>
<IKConstraint>
<Node>Pivot</Node>
<Z="90.0"/>
<Heading/>
</IKConstraint>
<IKConstraint>
<Node>SliderTop</Node>
<Y min="5.764" max="5.764"/>
</IKConstraint>
<IKConstraint>
<Node>GroundEmpty</Node>
<Y min="-5.764" max="-5.764"/>
<X min="-10.0" max="20.0"/>
</IKConstraint>

<Behaviors>
<Include ModelBehaviorFile="Asobo\Misc\SimObjects.xml"/>

<Component ID="Hood">
<UseTemplate Name="ASOBO_Jetway_Hood_Left_Bend">
<ANIM_NAME>Link_Bend_L</ANIM_NAME>
<PERCENT_PER_SECOND>50</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Left_Deployment">
<ANIM_NAME>Link_Deployment_L</ANIM_NAME>
<DEGREE_PER_SECOND>20</DEGREE_PER_SECOND>
<MIN_ANGLE>0</MIN_ANGLE>
<MAX_ANGLE>45</MAX_ANGLE>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Right_Bend">
<ANIM_NAME>Link_Bend_R</ANIM_NAME>
<PERCENT_PER_SECOND>50</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Right_Deployment">
<ANIM_NAME>Link_Deployment_R</ANIM_NAME>
<DEGREE_PER_SECOND>20</DEGREE_PER_SECOND>
<MIN_ANGLE>0</MIN_ANGLE>
<MAX_ANGLE>45</MAX_ANGLE>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Top_Horizontal">
<ANIM_NAME>Link_Horizontal_Top</ANIM_NAME>
<PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Hood_Top_Vertical">
<ANIM_NAME>Link_Vertical_Top</ANIM_NAME>
<PERCENT_PER_SECOND>100</PERCENT_PER_SECOND> <!-- Speed of the animation -->
</UseTemplate>

<UseTemplate Name="ASOBO_Jetway_Wheel_Roll">
<ANIM_NAME>Wheel_Rotation</ANIM_NAME>
<WHEEL_RADIUS>0.685</WHEEL_RADIUS>
</UseTemplate>
<UseTemplate Name="ASOBO_Jetway_Wheel_Orientation">
<ANIM_NAME>Wheel_Orientation</ANIM_NAME>
<MIN_ANGLE>-90</MIN_ANGLE>
<MAX_ANGLE>90</MAX_ANGLE>
<MIN_TO_MAX>1</MIN_TO_MAX> <!-- 1 if the anim starts at min and ends at max -->
<SPEED>30</SPEED> <!-- degrees per sec -->
<SMOOTH_TIME_FACTOR>0.3</SMOOTH_TIME_FACTOR>
</UseTemplate>
</Component>

</Behaviors>



</ModelInfo>




blender_jetway.png





Sorry guys, I've encountered this problem for days, can't solve it myself. About the jetway and animation, everthing is good except the fact that the wheels can't rotate, it does turn. What did I do wrong? I really can't figure it out. Would anyone please give me a hint?
 
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Hi,

I wanted to try a jetway for myself, but the website is dead, would someone happen to have a location I can get the tutorial model?
 
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