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MSFS Blender Tutorial Animated Jetway HERE!

Messages
8
Country
india
sim.cfg file is referencing wrong. Should be like this. Note the "_A" on the end like your model is named.

[fltsim.0]
title=Jetway_LIMJ_A
Hai, I want to ask you a question. I designed a Jetway using blender referring this link.(https://www.youtube.com/watch?v=Ixztgc3mkCA) I completed empties and all xml as instructed. Also I can place the Jetways using sode. But my gate has no animations.
Is it necessary to create 'Amature/ bones' for this model before exporting? Please help
 
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Messages
20
Country
us-connecticut
Hai, I want to ask you a question. I designed a Jetway using blender referring this link.(https://www.youtube.com/watch?v=Ixztgc3mkCA) I completed empties and all xml as instructed. Also I can place the Jetways using sode. But my gate has no animations.
Is it necessary to create 'Amature/ bones' for this model before exporting? Please help
I was able to get all animations other than the hood deployment working without having an armature. You definitely need the empties and the parent relationships though.
 
Messages
8
Country
india
I was able to get all animations other than the hood deployment working without having an armature. You definitely need the empties and the parent relationships though.
Thank you for the reply. I am having doubt about the xml file.How can I make an xml file and attach to my model?But, I am using FSX steam edition. So I opened a new form-
How to animate custom Jetway using blender IK-Chain for FSX?

if possible please help me out.

Capture.JPG
.
 
Messages
19
Country
italy
Hi everyone,

I exported my Jetway in MSFS and the hood is detached from the jetway and oddly stretched. The animation bones have the origin set to 0,0,0 as per the tutorial instructions. If I open the exported gltf in MCX the hood is not stretched but it's still detached from the jetway.

Do you have any suggestions?
 
Messages
1,956
Country
unitedkingdom
Hi everyone,

I exported my Jetway in MSFS and the hood is detached from the jetway and oddly stretched. The animation bones have the origin set to 0,0,0 as per the tutorial instructions. If I open the exported gltf in MCX the hood is not stretched but it's still detached from the jetway.

Do you have any suggestions?
I have the same issue, regardless of the origin of the hood. I have to export through Blender gltf exporter, the asobo blender exporter doesn't export the object.
I can't see the files on the flightdeckmagazin.com, have they been removed, or does anyone have them to link here?
 
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