I'm attempting to add ports and guns to my P-51. In my first attempt I extruded the ports from the wing and since the wing already had a material assigned I tried to import the Plane into FSX (standard procedure to check shading ) and received
A python traceback error. I thought it might have to do with not mapping the new geometry first ( which has never happened any other time I've done this) but I mapped it anyway and tried again. Same error. Next I removed the UV map as well as the material then reapplied the material without the UV map and the model imported just fine. I remapped the model and tried to import it again just to receive the same error. Next I decided to scrap that file and try it again from a different approach. Instead of extruding from the wing I made the ports from a cylinder and joined it to the wing, mapped them and tried to export to FSX. Same error. Then I removed the UV map and it imported just fine. Next I tried importing the model with the ports as a separate part. As long as they had a UV map I receive the same error. No map, the model Imports just fine. I should note here that I'm making the model on one side then mapping it, adding a mirror modifier then applying the modifier. This way I only have to map one side and I can arrange the UV mapping later. Half the work. Same thing I do with wings, fuselage, etc. without ever having a problem. Next I deleted everything except the port and gun models from the scene, removed all materials and UV mapping from the port and gun models saved as a separate file then appended/imported the objects into the planes scene and tried again. Same result. As long as the new parts are mapped they would not export to FSX.
Now things get weird. I tried mapping and importing the model without mirroring it. It imported with map and material without issue. Then I mirrored it and I got the same error. Next I removed the UV map leaving the material on the model, mirrored the part and it exported to FSX without issue. Next I mapped the right and left ports and guns individually then tried to export. Same error again. The common denominator here is the UV map. I have attached pics.
I'm out of ideas. Also I have no idea how to find line 347, 203, 352 or any numbered lines in the export log at all. Are these lines in the MDL code?
Hope someone has some experience with this.
Aquilla
A python traceback error. I thought it might have to do with not mapping the new geometry first ( which has never happened any other time I've done this) but I mapped it anyway and tried again. Same error. Next I removed the UV map as well as the material then reapplied the material without the UV map and the model imported just fine. I remapped the model and tried to import it again just to receive the same error. Next I decided to scrap that file and try it again from a different approach. Instead of extruding from the wing I made the ports from a cylinder and joined it to the wing, mapped them and tried to export to FSX. Same error. Then I removed the UV map and it imported just fine. Next I tried importing the model with the ports as a separate part. As long as they had a UV map I receive the same error. No map, the model Imports just fine. I should note here that I'm making the model on one side then mapping it, adding a mirror modifier then applying the modifier. This way I only have to map one side and I can arrange the UV mapping later. Half the work. Same thing I do with wings, fuselage, etc. without ever having a problem. Next I deleted everything except the port and gun models from the scene, removed all materials and UV mapping from the port and gun models saved as a separate file then appended/imported the objects into the planes scene and tried again. Same result. As long as the new parts are mapped they would not export to FSX.
Now things get weird. I tried mapping and importing the model without mirroring it. It imported with map and material without issue. Then I mirrored it and I got the same error. Next I removed the UV map leaving the material on the model, mirrored the part and it exported to FSX without issue. Next I mapped the right and left ports and guns individually then tried to export. Same error again. The common denominator here is the UV map. I have attached pics.
I'm out of ideas. Also I have no idea how to find line 347, 203, 352 or any numbered lines in the export log at all. Are these lines in the MDL code?
Hope someone has some experience with this.
Aquilla
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