I have been using blender2fsx for a while, but this is my first attempt to attach and effect to my scene. The blender2fsx toolset is installed and will export blender objects to MDL files.
I attempted to attach an obstruction light to the top of an airport control tower. When I do the export, I get a Crash Tree calculation error. No MDL file is generated.
My next attempt was to open blender to the default scene and then select the cube object. I initialize the tool set and generate a GUID. I then go to the attach tool and check Effects. I enter Obs Light 1 in the Name box. I enter fx_lightObsRedSteady in the Effect box. This is an effect that is part of the FSX sim distribution. I enter DAY=0;NIGHT=1 in the Param box. I click the Attach button. A message says the attach completed. I go to File>Export>Direct X for FSX (.x), select an output file, check the Apply Modifiers box and the Export MDL box. I then click on the Export FSX .x button. I get an error of crash tree calculation failed. A .x file does get generated but there is no .MDL file.
I and running win 8.1, FSX sp2, and SDK sp2. Both FSX sim and the SDK are installed in my ssd D: drive (not in the standard location). That all seems ok as exporting without an attached effect works properly.
I troubleshooting the problem, I move the effect and its texture in to the SDK XtoMDL folder and used MCX. I imported the .x file generated by blender2fsx, ensured the path was set to get to the SDK XtoMDL folder/file and attempted an export. I got the same error.
Has anyone seen this problem? Any hints on how to get past this error are greatly appreciated.
I attempted to attach an obstruction light to the top of an airport control tower. When I do the export, I get a Crash Tree calculation error. No MDL file is generated.
My next attempt was to open blender to the default scene and then select the cube object. I initialize the tool set and generate a GUID. I then go to the attach tool and check Effects. I enter Obs Light 1 in the Name box. I enter fx_lightObsRedSteady in the Effect box. This is an effect that is part of the FSX sim distribution. I enter DAY=0;NIGHT=1 in the Param box. I click the Attach button. A message says the attach completed. I go to File>Export>Direct X for FSX (.x), select an output file, check the Apply Modifiers box and the Export MDL box. I then click on the Export FSX .x button. I get an error of crash tree calculation failed. A .x file does get generated but there is no .MDL file.
I and running win 8.1, FSX sp2, and SDK sp2. Both FSX sim and the SDK are installed in my ssd D: drive (not in the standard location). That all seems ok as exporting without an attached effect works properly.
I troubleshooting the problem, I move the effect and its texture in to the SDK XtoMDL folder and used MCX. I imported the .x file generated by blender2fsx, ensured the path was set to get to the SDK XtoMDL folder/file and attempted an export. I got the same error.
Has anyone seen this problem? Any hints on how to get past this error are greatly appreciated.


