D - I know my actually Versions. Blender v2.78 and Tool 085 (Versions 0.1.4) as written in the first post. I dont know exactly the old ones on win 7, but need to be the same.
Oops.. I overlooked that.... Here you can download many older /previous of Blender and/or the Blender2FSX scripts if you need them:
-
http://download.blender.org/release/
-
http://www.fsdeveloper.com/forum/threads/blender-to-fsx-toolset.428090/
-
http://www.fsdeveloper.com/forum/threads/blender2fsx-tool-set-after-blender-2-75a-crash.438017/
E - This is the content of a little commandline script i'm using: (name "compile.cmd")
XtoMdl.exe /DICT:modeldef.xml /XMLSAMPLE /XANIM /OUT:<BLENDERFILE.MDL> <BLENDERFILE.X>
TIP: I've copied all related FSX-SDK files into 1 separate folder:
- "MODELDEF.XML" is located in the folder:
C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin
- "XTomdl.exe" (and related files) are located in the
C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\3DSM7\Plugins
How to export from Blender into FSX fault-tolerant recepy:
1 - Put a copy of the original modeldef.xml file into a testfolder (e.g. c:\temp\test)
2 - Copy the ENTIRE folder where you find XToMDL.exe into that same testfolder (e.g. c:\temp\test)
3 - Export your Blender model file into that same test folder without the "Export to MDL" option!
4 - The contents of your testfolder then should look like this listing below:
21-01-2017 09:30 <DIR> .
21-01-2017 09:30 <DIR> ..
26-09-2007 15:23 50.240 BaseTypes.dll
22-08-2007 16:45 16.944 gmax_MaxUtils.gup
22-08-2007 16:45 35.888 gmax_MaxXML.gup
26-09-2007 15:24 116.288 Managed_CrashTree.dll
26-09-2007 15:25 313.920 Managed_Lookup_Keyword.dll
26-09-2007 15:24 50.752 Managed_RiffMapper.dll
26-09-2007 15:23 37.952 MdlScan.exe
01-07-2015 20:33 2.571 MdlScan.exe.config
14-09-2007 21:02 527.712 modeldef.xml
26-09-2007 15:25 238.656 XToMdl.exe
<DATE> <TIME> BLENDERFILE.X
<DATE> <TIME> BLENDERFILE.XAMIN
5 - Open your
BLENDERFILE.X file with Arno's excellent ModelConvertorX tool
Check for any errors inside the [Event Log] tab and fix them before continuing.
6 - Execute the commandline script to feed the .X and .XANIM file to the XToMDL compiler
>> Now you can see the output of the XToMDL compiler, real-time, on screen and follow its progress while compiling your model.
>> If there are any errors, you can:
- see them right away - raw - on screen.
- determine in which phase-of-the-compilation it occured
- what exactly went wrong at what moment.
Doing it this way will help you to know what is going on and what EXACTLY went wrong during mdl-compilation.
The exact! error_message can then help you finding any possible solution much faster.
7 - If the mdl-compilation went successful, you should also find a file called:
<DATE> <TIME> BLENDERFILE.MDL
and you are good to go
Why do it this way?
Examining your Blender to X-file export first, will save you a lot of fault-finding-frustration later on in the process.
The XToMDL compiler can find everything it needs - including the FSX-SDK's MODELDEF in it own folder!
Doing it this way kills every possible Blender2FSX script "path error" one might have, since everything you need is now located in the same folder.