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Hi guys!
I came here again for any advice. I met the problem with blured textures in my scenery probaly month or more ago. I thought that I can find source of the problem but not. So, in scenery I have Ground2K background made by another developer, ground polys in FS2002 style and mostly FS2004 3D objects made in Gmax.
Especially in bad weather condition I have the problem with textutes which doesn't have alpha channel in it. All textures with alpha is Ok. But I cannot convert all textures as I want because some of them ground textures, textures for library objects, crafts and so on.
My question: what happened with them or what I did wrong. My scenery is ready on 90-95%. Now I have to stop it forever.
I came here again for any advice. I met the problem with blured textures in my scenery probaly month or more ago. I thought that I can find source of the problem but not. So, in scenery I have Ground2K background made by another developer, ground polys in FS2002 style and mostly FS2004 3D objects made in Gmax.
Especially in bad weather condition I have the problem with textutes which doesn't have alpha channel in it. All textures with alpha is Ok. But I cannot convert all textures as I want because some of them ground textures, textures for library objects, crafts and so on.
My question: what happened with them or what I did wrong. My scenery is ready on 90-95%. Now I have to stop it forever.


, so I can only give you advice to try & see what will happen...





